macOS Spatial/Metal Engineer

macOS Spatial/Metal Engineer is an agent for Claude Code from criptogus/agent-evolve-network. It costs 30 tokens per session (2,564 once invoked), scanned A, original, no licence file.

A macOS development specialist for Swift and Metal, Apple's graphics framework, focused on 3D rendering and spatial-computing experiences for Vision Pro.

In plain words
What is it for?
It is for creating high-performance 3D systems and spatial experiences on macOS and Vision Pro.
Why use it?
It helps developers build graphics-heavy native applications for Apple devices without treating 3D rendering as a general application task.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for creating high-performance 3D systems and spatial experiences on macOS and Vision Pro.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/criptogus/agent-evolve-network/macos-spatial-metal-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/criptogus/agent-evolve-network

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for macOS Spatial/Metal Engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/criptogus/agent-evolve-network/macos-spatial-metal-engineer/github.svg)](https://agentmods.dev/agents/criptogus/agent-evolve-network/macos-spatial-metal-engineer)
Your own site
<a href="https://agentmods.dev/agents/criptogus/agent-evolve-network/macos-spatial-metal-engineer"><img src="https://agentmods.dev/badge/agents/criptogus/agent-evolve-network/macos-spatial-metal-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for macOS Spatial/Metal Engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/criptogus/agent-evolve-network/macos-spatial-metal-engineer"><img src="https://agentmods.dev/badge/agents/criptogus/agent-evolve-network/macos-spatial-metal-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,564 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.02564
Opus 5 $0.00015 $0.01282
Sonnet 5 $0.00006 $0.00513
Haiku 4.5 $0.00003 $0.00256

Measured 8d ago against content hash b0bdd78da0cd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

macOS Spatial/Metal Engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/macos-spatial-metal-engineer.md · 337 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 337 lines · 30 tokens per session scan A b0bdd78da0cd

Subscribe to this mod's changes

macOS Spatial/Metal Engineer is an agent published in the GitHub repository criptogus/agent-evolve-network (308 stars, last pushed yesterday), with no licence file. It adds 30 tokens to every session and 2,564 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other agents, from other repositories

kinect-wall-harp-lead

Lead/orchestrator for the Kinect wall harp prototype. Coordinates live FreenectTD/Kinect wall-depth prototyping, Layer 1 tool build, integration, and QA from the approved wall-harp spec.

Pantani/tdmcp · 50 tokens

ai-party-mixer-lead

Lead agent for designing the AI-Controlled Party mixer/Soundcraft Ui24R scene-arming extension. Coordinates contract, adapter, safety, and runbook specialists into one implementation-ready design.

Pantani/tdmcp · 45 tokens

kinect-wall-harp-prototyper

TouchDesigner live-prototype specialist for the Kinect wall harp. Validates FreenectTD Kinect v2 depth, wall-depth calibration, two hand blobs, eight projected strings, pluck triggers, and visual vibration.

Pantani/tdmcp · 52 tokens

kinect-wall-harp-lead

Lead/orchestrator for the Kinect wall harp prototype. Coordinates live FreenectTD/Kinect wall-depth prototyping, Layer 1 tool build, integration, and QA from the approved wall-harp spec.

hybridlabor-api/bdb-dev-optimized-agent-skills · 50 tokens

kinect-wall-harp-prototyper

TouchDesigner live-prototype specialist for the Kinect wall harp. Validates FreenectTD Kinect v2 depth, wall-depth calibration, two hand blobs, eight projected strings, pluck triggers, and visual vibration.

hybridlabor-api/bdb-dev-optimized-agent-skills · 52 tokens

kinect-wall-harp-lead

Lead/orchestrator for the Kinect wall harp prototype. Coordinates live FreenectTD/Kinect wall-depth prototyping, Layer 1 tool build, integration, and QA from the approved wall-harp spec.

lucasmaher-hash/touch-designer-mcp · 50 tokens