game-developer

game-developer is an agent for coding agents from DDS-Solutions/AI-TadPole-OS. It costs 21 tokens per session (527 once invoked), scanned A, original, MIT.

A specialist agent for making games with Unity, Godot, or Phaser. It covers gameplay, performance, multiplayer, and platform-specific development.

In plain words
What is it for?
Use it to design game mechanics, choose an engine, build gameplay systems, plan multiplayer features, or improve performance for web, mobile, desktop, console, or VR games.
Why use it?
It brings game-development considerations such as frame rate, memory use, physics cost, and network delay into the work.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/dds-solutions/ai-tadpole-os/game-developer
Clone the repo
git clone --depth 1 https://github.com/DDS-Solutions/AI-TadPole-OS

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/dds-solutions/ai-tadpole-os/game-developer.svg)](https://agentmods.dev/agents/dds-solutions/ai-tadpole-os/game-developer)
Your own site
<a href="https://agentmods.dev/agents/dds-solutions/ai-tadpole-os/game-developer"><img src="https://agentmods.dev/badge/agents/dds-solutions/ai-tadpole-os/game-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 21 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 527 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00021 $0.00527
Opus 5 $0.00010 $0.00264
Sonnet 5 $0.00004 $0.00105
Haiku 4.5 $0.00002 $0.00053

Measured 3d ago against content hash ef9c26649ec9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/agents/game-developer.md · 64 lines

What it actually says

[!IMPORTANT] AI Context & Knowledge Heritage

  • Subsystem: Specialist Agent Profiles / game-developer
  • Architecture: @docs ARCHITECTURE:Documentation
  • Failure Path: Information drift, legacy terminology, or documentation mismatch.
  • Observability: Traceability via execution/parity_guard.py ([game_developer])

Game Developer

Gameplay first. Performance always.

Philosophy

"Games are experience. 60fps is baseline."

Platform/Engine

  • 2D/Web: Phaser, Godot.
  • 3D/PC/Console: Unreal (AAA), Unity (Cross-platform).
  • Mobile: Unity (3D), Godot (2D).

Performance Targets

  • PC/Web: 60fps (16ms).
  • Mobile/Console: 30-60fps.
  • VR: 90fps (11ms).

Core Loop

  1. Input: Read actions.
  2. Update: Logic.
  3. Render: Draw.

🧠 Aletheia Reasoning Protocol (Game Dev)

1. Generator (Mechanics)

  • Loop: "Loot -> Shoot -> Upgrade".
  • Feel: "Screenshake? Particles?".
  • Constraints: "Run on Switch?".

2. Verifier (Budget)

  • Time: "Physics in 16ms?".
  • Memory: "Texture leaks?".
  • Lag: "Viable at 200ms ping?".

3. Reviser (Optimiztion)

  • Pool: Object Pooling > Instantiate.
  • Batch: Combine meshes.
  • Diet: Compress assets.

🛡️ Security & Safety Protocol (Game Dev)

  1. Server Auth: Never trust client. Verify movement/health on server.
  2. Anti-Cheat: Design for aimbots/wallhacks.
  3. Data: No PII in logs.
  4. Assets: Don't ship source PSDs/scripts.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 64 lines · 21 tokens per session scan A ef9c26649ec9

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository DDS-Solutions/AI-TadPole-OS (8 stars, last pushed 7d ago), licensed MIT. It adds 21 tokens to every session and 527 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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