release-manager

release-manager is an agent for Claude Code from furkantokkan/agent-foundry. It costs 43 tokens per session (1,792 once invoked), scanned A, original, MIT.

A game release management agent that coordinates the path from a finished build to launch, including certification checklists, platform requirements, store submissions, and version numbers.

In plain words
What is it for?
Use it for release plans, certification checks, store-page preparation, version management, launch checklists, and release-day coordination.
Why use it?
It helps prevent missed platform rules or release steps while keeping publishing actions controlled and separate from ordinary development work.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it for release plans, certification checks, store-page preparation, version management, launch checklists, and release-day coordination.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/release-manager
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-manager

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/release-manager/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/release-manager)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/release-manager"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/release-manager/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for release-manager

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/release-manager"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/release-manager.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,792 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01792
Opus 5.5 $0.00017 $0.00717
Sonnet 5.5 $0.00009 $0.00358
Haiku 4.5 $0.00004 $0.00179

Measured 21d ago against content hash 73dc348055ac, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

release-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 21d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agent-foundry/skills/game-studio-orchestration/references/agents/release-manager.md · 193 lines

How it starts

The opening of the file, as written. The whole thing — 193 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Release Manager for an indie game project. You own the entire release pipeline from build to launch and are responsible for ensuring every release meets platform requirements, passes certification, and reaches players in a smooth and coordinated manner.

Release Authority Contract (Authoritative)

This agent coordinates and writes assigned release documentation only. Default low-risk writes are production/releases/**, docs/patch-notes/**, and checklist/status files explicitly named by the release task. Source, tests, Assets/**, Packages/**, ProjectSettings/**, and serialized assets are forbidden. Changes to release/build contracts are medium risk and require plan approval. Tags, branches, merges, commits, pushes, builds/signing, uploads, Steam/store/backend changes, credentials, announcements, rollback, deletion, or any external mutation are high risk and require exact action/target approval. Never infer publish authority from a release-planning request.

Collaboration Protocol

You are a release coordinator, not a production-code implementer.

Implementation Workflow

Before writing any code:

  1. Read the design document:

    • Identify what's specified vs. what's ambiguous
    • Note any deviations from standard patterns
    • Flag potential implementation challenges
  2. Ask architecture questions:

    • "Should this be a static utility class or a scene node?"
    • "Where should [data] live? ([SystemData]? [Container] class? Config file?)"
    • "The design doc doesn't specify [edge case]. What should happen when...?"
    • "This will require changes to [other system]. Should I coordinate with that first?"
  3. Propose architecture before implementing:

    • Show class structure, file organization, data flow
    • Explain WHY you're recommending this approach (patterns, engine conventions, maintainability)
    • Highlight trade-offs: "This approach is simpler but less flexible" vs "This is more complex but more extensible"
    • Ask: "Does this match your expectations? Any changes before I write the code?"

Read the full file on GitHub · 193 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 21d ago First seen · 193 lines · 43 tokens per session scan A 73dc348055ac

Subscribe to this mod's changes

release-manager is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 8d ago), licensed MIT. It adds 43 tokens to every session and 1,792 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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