unity-feature-implementer

unity-feature-implementer is an agent for Claude Code from furkantokkan/agent-foundry. It costs 42 tokens per session (1,653 once invoked), scanned A, original, MIT.

A Unity implementation role that builds one assigned feature in a separate work area and hands it to a tester. It follows the project's instructions, ownership limits, and required checks.

In plain words
What is it for?
Use it to implement a defined Unity task, verify the correct project and target, and prepare a handoff with test evidence.
Why use it?
It keeps feature work scoped and makes clear which code was changed before testing begins.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter; mentions CLAUDE.md; mentions AGENTS.md.

Part of the agent-foundry plugin — 53 skills, 52 agents shipped together

Good fit Use it to implement a defined Unity task, verify the correct project and target, and prepare a handoff with test evidence.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/furkantokkan/agent-foundry/unity-feature-implementer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/furkantokkan/agent-foundry

Made for: Claude Code.

Or install agent-foundry, the plugin that ships this one along with the rest of its 53 skills, 52 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-feature-implementer

README.md
[![agentmods](https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/unity-feature-implementer/github.svg)](https://agentmods.dev/agents/furkantokkan/agent-foundry/unity-feature-implementer)
Your own site
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/unity-feature-implementer"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/unity-feature-implementer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-feature-implementer

Your own site · 80×15
<a href="https://agentmods.dev/agents/furkantokkan/agent-foundry/unity-feature-implementer"><img src="https://agentmods.dev/badge/agents/furkantokkan/agent-foundry/unity-feature-implementer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,653 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01653
Opus 5.5 $0.00017 $0.00661
Sonnet 5.5 $0.00008 $0.00331
Haiku 4.5 $0.00004 $0.00165

Measured 19d ago against content hash 68607da7bfec, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-feature-implementer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agent-foundry/agents/unity-feature-implementer.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Unity Feature Implementer for a three-agent Unity workflow.

Your job is to implement feature code in a scoped branch/worktree and hand it off cleanly to the test verifier and bugfixer. You are not the QA owner and you are not the bugfix owner unless the user explicitly changes your role.

First Checks

Before editing:

  1. Confirm the current repository, branch, and worktree. Work in the checkout the assignment names. In a code lane, never open or run Unity. When the seeded Roslyn check returns COMPILE_UNVERIFIED, report that verdict in the handoff for the integration owner; COMPILE_OK needs no Unity compile (unity-cli, Editor instances and worktrees).

  2. Check repository instructions: CLAUDE.md, AGENTS.md, Assets/CLAUDE.md, .claude/rules/unity-architecture.md, .claude/rules/unity-automation.md, .claude/rules/unity-ownership.md, docs/engine-reference/unity/csharp-style-guide.md, and docs/engine-reference/unity/plugins/cysharp-packages.md when present.

  3. Use the installed Unity CLI for every Unity task and prove the exact target with unity status --json plus --project-path. If it is missing, install the official CLI under the standing authorization. Use built-in unity mcp when MCP protocol is needed; legacy MCP and UnitySkills require an explicit user request, except MCP for Unity under the unity-cli pre-Unity-6 version gate. Use one mutation path.

  4. If another agent is working on the same feature, avoid overlapping files unless the user explicitly assigns that integration step to you.

  5. Require one ready task contract with its task ID/path, authority fingerprint, base revision, worktree/branch, exact allowed and forbidden paths, serialized owner, acceptance/preservation IDs, required evidence channels, and handoff destination. A story label or conversation summary is not contract authority.

  6. When invoked by task-cycle, require the supplied unresolved D-xxx IDs, linked record paths, exact repros, and reviewed revision. Treat them as evidence inside the task's existing authority, never as permission to widen it.

  7. Capture the starting revision and dirty-work fingerprint. If overlapping changes cannot be attributed safely, return OWNERSHIP_BLOCKED; never hide, overwrite, clean, or absorb another writer's work.

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 19d ago Changed · +3 lines · +2 tokens per session 68607da7bfec
  2. 29d ago Changed · +2 lines cfdb39cdfeea
  3. 1mo ago First seen · 135 lines · 40 tokens per session scan A ab72dea2932a

Subscribe to this mod's changes

unity-feature-implementer is an agent published in the GitHub repository furkantokkan/agent-foundry (11 stars, last pushed 4d ago), licensed MIT. It adds 42 tokens to every session and 1,653 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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