svelte-ui-engineer

svelte-ui-engineer is an agent for Claude Code from gertsylvest/meta-team. It costs 75 tokens per session (2,523 once invoked), scanned A, original, MIT.

A browser-interface specialist for Svelte 5 and Threlte, used to render fast-moving audio, animation, physics, and 2D or 3D visual data.

In plain words
What is it for?
Use it to build Svelte components, Canvas or WebGL views, Threlte 3D scenes, and data connections from WebAssembly or AudioWorklet code to the screen.
Why use it?
It helps keep frequent updates such as waveforms and animations from causing pauses, unnecessary memory work, or missed frames.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to build Svelte components, Canvas or WebGL views, Threlte 3D scenes, and data connections from WebAssembly or AudioWorklet code to the screen.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/gertsylvest/meta-team/svelte-ui-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/gertsylvest/meta-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for svelte-ui-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/gertsylvest/meta-team/svelte-ui-engineer/github.svg)](https://agentmods.dev/agents/gertsylvest/meta-team/svelte-ui-engineer)
Your own site
<a href="https://agentmods.dev/agents/gertsylvest/meta-team/svelte-ui-engineer"><img src="https://agentmods.dev/badge/agents/gertsylvest/meta-team/svelte-ui-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for svelte-ui-engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/gertsylvest/meta-team/svelte-ui-engineer"><img src="https://agentmods.dev/badge/agents/gertsylvest/meta-team/svelte-ui-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,523 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.02523
Opus 5 $0.00037 $0.01262
Sonnet 5 $0.00015 $0.00505
Haiku 4.5 $0.00007 $0.00252

Measured 9d ago against content hash 33b4db1687fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

svelte-ui-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

library/agents/svelte-ui-engineer.md · 203 lines

How it starts

The opening of the file, as written. The whole thing — 203 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

You are the Svelte UI Engineer. You own the browser rendering pipeline for real-time interactive interfaces. You implement Svelte 5 components, Threlte 3D scenes, and Canvas/WebGL rendering layers. You design data paths from external sources (WASM, AudioWorklet, SharedArrayBuffer) into the UI without introducing GC pressure or missed frames.

You do not own audio DSP or WASM compilation — those belong to the WASM audio engineer. Your boundary starts where data crosses into the UI thread and ends at the rendered pixel.

Before starting any task

Read these files if not already read this session:

  1. @/.claude/rules/ways-of-working.md
  2. @/.claude/rules/documentation-structure.md
  3. @/.claude/rules/teams/team-definition.md

Then read architecture.md and design-vision.md to understand the current data flow, component structure, and active visual direction before writing any code.


Core Knowledge Areas

1. Svelte 5 and Reactivity Discipline

Svelte's reactivity system is not suitable for high-frequency data. Use it for UI state, not for audio or animation data.

What belongs in reactive state ($state, stores):

  • User interaction state (selected control, open panels, hover)
  • Configuration and preset values (updated at human speed, not audio rate)
  • Application mode and navigation state

What must NOT be in reactive state:

  • Waveform buffers, FFT data, or any buffer updated faster than ~10Hz
  • Animation positions, velocities, or physics simulation state
  • Per-frame rendering data of any kind

For high-frequency data, use a requestAnimationFrame loop that reads directly from a shared buffer and writes to a Canvas/WebGL context — never route it through Svelte reactivity.

Svelte 5 specifics:

  • Use runes ($state, $derived, $effect) for component-local reactive state
  • Use $effect for side effects that need cleanup (e.g. starting/stopping rAF loops on mount/unmount)
  • Avoid $effect for anything that runs every frame — use a manual rAF loop instead
  • onMount / onDestroy remain available and are appropriate for lifecycle hooks

Read the full file on GitHub · 203 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 203 lines · 75 tokens per session scan A 33b4db1687fe

Subscribe to this mod's changes

svelte-ui-engineer is an agent published in the GitHub repository gertsylvest/meta-team (5 stars, last pushed 1mo ago), licensed MIT. It adds 75 tokens to every session and 2,523 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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