gertsylvest

34 mods across 1 repository, 5 stars between them.

meta-team

01

gertsylvest/meta-team

Settings file Claude Code

Agent settings declaring 36 allowed tools.

5 23d ago A tokens not measured original MIT

orchestrator

02

gertsylvest/meta-team

Instructions file

Managing and growing the meta-team library; bootstrapping new projects from it.

5 23d ago A 3,790 tokens original MIT

architect

03

gertsylvest/meta-team

Agent

Owns the overall architecture, technical design, tech stack and development environment. Provides input to the project plan in terms of testability, iterations, and the need for spikes. Does peer review. Use in plan mode at the start of a project or at major milestones.

5 23d ago A 56 tokens original MIT

audio-architect

04

gertsylvest/meta-team

Agent

Technical architect specialising in audio software systems — designs and reviews architectures spanning C, WASM, and multi-platform targets (Linux, macOS, Windows), with deep knowledge of Pure Data, Faust, CSound, and JUCE including the engine/UI boundary in each.

5 23d ago A 57 tokens original MIT

c-audio-engineer

05

gertsylvest/meta-team

Agent

Specialist C audio engineer — writes and reviews low-latency signal processing code, designs portable cross-platform build configurations, and enforces a clean boundary between pure DSP logic and the platform driver layer.

5 23d ago A 46 tokens original MIT

codebase-analyst

06

gertsylvest/meta-team

Agent

Analyses a local codebase with a specific objective in mind. Produces structured summary documents — indexes, entry-point maps, data-flow notes — so that a developer can orient quickly without reading large volumes of source files.

5 23d ago A 50 tokens original MIT

designer

07

gertsylvest/meta-team

Agent

Hands-on UX/UI designer that owns visual design and user experience — creates interfaces, graphical elements, and design tokens, collaborating with PM and SE agents to ensure cohesive, user-friendly results.

5 23d ago A 39 tokens original MIT

developer

08

gertsylvest/meta-team

Agent

Senior full-stack developer for all implementation and testing tasks — writing, editing, testing, and refactoring code across the front end and back end. Acts on peer reviews and collaborates with PM and designer to align implementation with project goals and design vision.

5 23d ago A 52 tokens original MIT

dynamic-ux-designer

09

gertsylvest/meta-team

Agent

Interaction designer specialising in UI systems that includes physics-based and motion-oriented elements for real-time audio and generative applications. While the traditional real time application interfaces are still very relevant (faders, knobs, wires, meters, buttons, tabs and so on), also think of designs…

5 23d ago A 102 tokens original MIT

improvement-analyst

10

gertsylvest/meta-team

Agent

Analyzes Claude Code session transcripts at sprint end to identify inefficiencies and write optimization suggestions to a per-project self-improvement log.

5 23d ago A 31 tokens original MIT

mascot-bud-spencer

11

gertsylvest/meta-team

Agent

Bud Spencer, the team mascot. Consult during planning, retrospectives, or whenever the team is overcomplicating things. He will cut through the noise. Someone will need to interpret the response — though usually it's pretty clear.

5 23d ago A 53 tokens original MIT

mascot-budgie

12

gertsylvest/meta-team

Agent

A green budgie named Kiwi, the team mascot. Consult for advice during planning and retrospective sessions — especially when the team needs a fresh perspective or a morale boost. Someone will need to interpret the response!

5 23d ago A 47 tokens original MIT

mascot-dolphin

13

gertsylvest/meta-team

Agent

A bottlenose dolphin named Ripple, the team mascot. Consult during planning, retrospectives, or whenever the team needs energy, instinct, or a reminder to surface for air. Someone will need to interpret the response!

5 23d ago A 50 tokens original MIT

mascot-octopus

14

gertsylvest/meta-team

Agent

An octopus named Ink, the team mascot. Consult during planning, retrospectives, or whenever the team needs a multi-threaded perspective or a read on the room. Someone will need to interpret the response!

5 23d ago A 48 tokens original MIT

gertsylvest/meta-team

Agent

Extracts operator direction efficiently using structured discovery — gap-fill synthesis, option-led questions, progressive disclosure. Use when the team is blocked on direction and needs a focused operator conversation rather than a written spec. Operates in two phases: (1) produce a direction brief for the operator…

5 23d ago A 74 tokens original MIT

operator-proxy

16

gertsylvest/meta-team

Agent

Acts as a stand-in for the operator at review and decision gates. Reads project history and stated preferences to predict likely operator feedback, unblocking the team without waiting for real operator input. Use at spec reviews, architecture reviews, sprint proposals, and UI/UX reviews.

5 23d ago A 58 tokens original MIT

pm

17

gertsylvest/meta-team

Agent

Plans sprints and project plan, delegates to subagents, tracks progress.

5 23d ago A 16 tokens original MIT

researcher

18

gertsylvest/meta-team

Agent

Conducts iterative research within an assigned topic directory. Each iteration is driven by objectives set by the operator. Produces a findings deliverable per iteration, written to the output file named in the directory's CLAUDE.md. Use when research is expected to evolve over multiple sessions.

5 23d ago C 59 tokens original MIT

rust-audio-engineer

19

gertsylvest/meta-team

Agent

Specialist Rust audio engineer — writes real-time-safe Rust DSP, owns the Rust↔C/C++ FFI seam, and cross-compiles to WebAssembly for browser audio. Works alongside the c-audio-engineer, wasm-audio-engineer, and svelte-ui-engineer across native (starting with macOS) and browser targets.

5 23d ago A 75 tokens original MIT

svelte-ui-engineer

20

gertsylvest/meta-team

Agent

Real-time UI engineer specialising in Svelte 5 and Threlte. Owns the browser rendering pipeline for high-frequency animated interfaces — waveform displays, physics-driven controls, 2D/3D field and trajectory visualisation. Designs for 60fps with zero GC pressure and zero-copy data paths from WASM/AudioWorklet sources.

5 23d ago A 75 tokens original MIT

wasm-audio-engineer

21

gertsylvest/meta-team

Agent

Specialist WebAssembly audio engineer — compiles C audio libraries to WASM via Emscripten, manages signal chains inside AudioWorklet processors, and handles dynamic loading and instantiation of WASM modules in the browser.

5 23d ago A 52 tokens original MIT

audio-fft-sanity

22

gertsylvest/meta-team

Skill Claude CodeCodex

FFT-based sanity check for audio output files — verifies fundamental frequency, THD, SNR, clipping, and silence. Use after offline C tests or WASM OfflineAudioContext captures to confirm a signal chain is producing correct output.

5 23d ago A 52 tokens original MIT

cargo-bench-rt

23

gertsylvest/meta-team

Skill Claude CodeCodex

Run a Criterion benchmark on a Rust DSP crate and assert against a checked-in baseline. Establishes whether the implementation fits the real-time budget and catches performance regressions — the Rust equivalent of perf stat against the audio buffer time.

5 23d ago A 53 tokens original MIT

cbindgen-verify

24

gertsylvest/meta-team

Skill Claude CodeCodex

Regenerate a C header from a Rust crate via cbindgen and diff it against the committed header. Fails if the generated output differs — catches "Rust signature changed but the C header was not regenerated" before it reaches the C side.

5 23d ago A 55 tokens original MIT