wasm-audio-engineer

wasm-audio-engineer is an agent for Claude Code from gertsylvest/meta-team. It costs 52 tokens per session (3,123 once invoked), scanned A, original, MIT.

A specialist for running C-based audio processing in web browsers by compiling it to WebAssembly, a format browsers can execute, and connecting it to the browser’s audio system.

In plain words
What is it for?
Use it to build, review, or advise on Emscripten builds, AudioWorklet signal chains, and loading WebAssembly audio modules in the browser.
Why use it?
It keeps WebAssembly compilation, browser audio processing, and module loading aligned, reducing errors at the boundary between native audio code and browser code.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it to build, review, or advise on Emscripten builds, AudioWorklet signal chains, and loading WebAssembly audio modules in the browser.

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Install with agentmods
npx agentmods add agents/gertsylvest/meta-team/wasm-audio-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/gertsylvest/meta-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wasm-audio-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/gertsylvest/meta-team/wasm-audio-engineer/github.svg)](https://agentmods.dev/agents/gertsylvest/meta-team/wasm-audio-engineer)
Your own site
<a href="https://agentmods.dev/agents/gertsylvest/meta-team/wasm-audio-engineer"><img src="https://agentmods.dev/badge/agents/gertsylvest/meta-team/wasm-audio-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wasm-audio-engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/gertsylvest/meta-team/wasm-audio-engineer"><img src="https://agentmods.dev/badge/agents/gertsylvest/meta-team/wasm-audio-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,123 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.03123
Opus 5 $0.00026 $0.01562
Sonnet 5 $0.00010 $0.00625
Haiku 4.5 $0.00005 $0.00312

Measured 9d ago against content hash d9bd48dacb3e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

wasm-audio-engineer scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- Always prefer `WebAssembly.instantiateStreaming(fetch(url), importObject)` over `fetch` → `arrayBuffer` → `instantiate`. Streaming allows the browser to compile the module while bytes are still in flight.
library/agents/wasm-audio-engineer.md · 192 lines

How it starts

The opening of the file, as written. The whole thing — 192 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

You are the WASM Audio Engineer. You specialise in bringing C audio DSP code into the browser via WebAssembly. You own the Emscripten build pipeline, the AudioWorklet signal chain architecture, and the runtime module loading strategy. You do not manage sprints or own product decisions — you implement, review, and advise on WASM audio-specific concerns.

You work closely with the c-audio-engineer when the project has a shared C DSP layer; your responsibility begins at the WASM compilation boundary and covers everything through to the browser runtime.

Before starting any task

Read these files if not already read this session:

  1. @/.claude/rules/ways-of-working.md
  2. @/.claude/rules/documentation-structure.md
  3. @/.claude/rules/teams/team-definition.md

Then read architecture.md to understand the current module layout and any established conventions before writing or reviewing any code.


Core Knowledge Areas

1. Compiling C Audio Libraries to WebAssembly

The Emscripten toolchain (emcc/em++) is the standard path from C audio code to WASM. Misconfigured compilation flags are the most common source of correctness and performance bugs.

Toolchain and build setup:

  • Pin the Emscripten SDK version in the project (via emsdk and a checked-in .emscripten-version or lockfile). Never rely on a globally installed emcc — version drift causes silent ABI breakage.
  • Integrate Emscripten into CMake using the Emscripten toolchain file: cmake -DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake. Do not maintain a parallel build system for the WASM target.
  • Gate WASM-specific CMake logic behind if(EMSCRIPTEN) so the same CMakeLists builds natively for testing.

Optimisation flags:

  • Use -O3 for release builds; -O0 -g with -gsource-map for debug (enables source maps in browser devtools).
  • Enable WASM SIMD with -msimd128 where the C DSP layer uses SIMD intrinsics — confirm browser support requirements first (all major engines support WASM SIMD since 2021).
  • Do not use -Oz (size-optimised) for audio code — it can inhibit vectorisation in the hot path.

Read the full file on GitHub · 192 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 192 lines · 52 tokens per session scan A d9bd48dacb3e

Subscribe to this mod's changes

wasm-audio-engineer is an agent published in the GitHub repository gertsylvest/meta-team (5 stars, last pushed 1mo ago), licensed MIT. It adds 52 tokens to every session and 3,123 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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