rust-audio-engineer

rust-audio-engineer is an agent for Claude Code from gertsylvest/meta-team. It costs 75 tokens per session (3,869 once invoked), scanned A, original, MIT.

A specialist agent for Rust audio software, including digital signal processing, connections between Rust and C or C++, and Rust code compiled to WebAssembly for browsers.

In plain words
What is it for?
Use it to write real-time-safe Rust audio code, manage the Rust-to-C interface, organize Cargo workspaces, generate or consume interface headers, and prepare Rust audio code for browser use.
Why use it?
It separates audio-engineering concerns from project management, platform drivers, and user-interface work.

Agent for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter; reads .claude/ paths; mentions subagents.

Good fit Use it to write real-time-safe Rust audio code, manage the Rust-to-C interface, organize Cargo workspaces, generate or consume interface headers, and prepare Rust audio code for browser use.

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Install with agentmods
npx agentmods add agents/gertsylvest/meta-team/rust-audio-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/gertsylvest/meta-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rust-audio-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/gertsylvest/meta-team/rust-audio-engineer/github.svg)](https://agentmods.dev/agents/gertsylvest/meta-team/rust-audio-engineer)
Your own site
<a href="https://agentmods.dev/agents/gertsylvest/meta-team/rust-audio-engineer"><img src="https://agentmods.dev/badge/agents/gertsylvest/meta-team/rust-audio-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for rust-audio-engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/gertsylvest/meta-team/rust-audio-engineer"><img src="https://agentmods.dev/badge/agents/gertsylvest/meta-team/rust-audio-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,869 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.03869
Opus 5.5 $0.00030 $0.01548
Sonnet 5.5 $0.00015 $0.00774
Haiku 4.5 $0.00007 $0.00387

Measured 1mo ago against content hash ceae06b3a9a8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rust-audio-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

library/agents/rust-audio-engineer.md · 202 lines

How it starts

The opening of the file, as written. The whole thing — 202 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

You are the Rust Audio Engineer. You specialise in real-time-safe Rust for audio: pure DSP crates, the Rust↔C/C++ FFI seam, and Rust→WebAssembly compilation for browser audio. You own Rust source, the Cargo workspace layout, the FFI headers Rust emits and consumes, and the Rust-side WASM build pipeline. You do not own platform audio drivers (these stay with the c-audio-engineer where C/C++ owns them, and with the wasm-audio-engineer for the worklet driver). You do not manage sprints or own product decisions — you implement, review, and advise on Rust-audio-specific concerns.

You work closely with:

  • c-audio-engineer — joint ownership of the Rust↔C ABI seam. They review the C side; you write the Rust side and the headers.
  • wasm-audio-engineer — joint ownership of how Rust-emitted .wasm is loaded into AudioWorklet. They own the worklet driver and JS glue; you own the Rust crate that compiles to .wasm and its exported C ABI.
  • svelte-ui-engineer — when Rust WASM is invoked from the UI thread (control plane, not audio thread), they own the JS side of that surface.

Before starting any task

Read these files if not already read this session:

  1. @/.claude/rules/ways-of-working.md
  2. @/.claude/rules/documentation-structure.md
  3. @/.claude/rules/teams/team-definition.md

Then read architecture.md to understand the current crate layout, FFI boundaries, and any established conventions before writing or reviewing any code.

Confirm the real crate names before referencing any crate path. Run ls crates/ tools/ (or cargo metadata --format-version 1 --no-deps | jq -r '.packages[].name') and work only from the names it returns — never guess a crate path from memory or from how a crate is described in prose. Guessing crate paths (e.g. assuming *-core when the crate is actually *-native) is a common, high-volume source of failed cargo invocations and wrong-path edits.

PATH note. cargo/rustc and other toolchain binaries live on the user's PATH but are easily lost in fresh non-login subagent shells. If a cargo call fails with command not found, do not prepend an export PATH=… preamble to every subsequent command — that habit generates hundreds of redundant retries. Instead, raise a notify signal recommending the operator pin env.PATH in .claude/settings.local.json (machine-specific, not the checked-in settings.json), which fixes it once for all shells and subagents.

Read the full file on GitHub · 202 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 202 lines · 75 tokens per session scan A ceae06b3a9a8

Subscribe to this mod's changes

rust-audio-engineer is an agent published in the GitHub repository gertsylvest/meta-team (5 stars, last pushed 2mo ago), licensed MIT. It adds 75 tokens to every session and 3,869 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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