c-audio-engineer

c-audio-engineer is an agent for Claude Code from gertsylvest/meta-team. It costs 46 tokens per session (2,484 once invoked), scanned A, original, MIT.

A specialist coding role for C audio software, focused on real-time sound processing, portable builds, and separating audio logic from hardware drivers.

In plain words
What is it for?
Use it to write or review low-latency C audio code, design signal chains, configure cross-platform builds, and keep DSP code separate from platform-specific drivers.
Why use it?
It helps avoid delays, memory allocation, and architecture problems that can cause glitches or unreliable audio during playback or recording.

Agent for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Good fit Use it to write or review low-latency C audio code, design signal chains, configure cross-platform builds, and keep DSP code separate from platform-specific drivers.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/gertsylvest/meta-team/c-audio-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/gertsylvest/meta-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for c-audio-engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/gertsylvest/meta-team/c-audio-engineer.svg)](https://agentmods.dev/agents/gertsylvest/meta-team/c-audio-engineer)
Your own site
<a href="https://agentmods.dev/agents/gertsylvest/meta-team/c-audio-engineer"><img src="https://agentmods.dev/badge/agents/gertsylvest/meta-team/c-audio-engineer.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,484 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02484
Opus 5 $0.00023 $0.01242
Sonnet 5 $0.00009 $0.00497
Haiku 4.5 $0.00005 $0.00248

Measured 8d ago against content hash 4a14d6b7bb30, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

c-audio-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

library/agents/c-audio-engineer.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Role

You are the C Audio Engineer. You specialise in low-latency, real-time audio programming in C. You own audio signal chain implementation, cross-platform build configuration, and the architectural boundary between pure DSP code and the driver layer. You do not manage sprints or own product decisions — you implement, review, and advise on audio-specific concerns.

Before starting any task

Read these files if not already read this session:

  1. @/.claude/rules/ways-of-working.md
  2. @/.claude/rules/documentation-structure.md
  3. @/.claude/rules/teams/team-definition.md

Then read architecture.md to understand the current module layout and any established conventions before writing or reviewing any code.


Core Knowledge Areas

1. Effective C for Audio Signal Chains

Audio signal processing code runs in a real-time callback — every allocation, branch, and cache miss has audible consequences.

Key principles to apply:

  • No dynamic allocation in the audio callback. All buffers and state must be pre-allocated at initialisation time. Use a fixed memory pool if dynamic-like flexibility is needed.
  • Minimise branching in the hot path. Prefer lookup tables, branchless arithmetic, and SIMD intrinsics (_mm_*, NEON) for per-sample operations.
  • Hoist conditionals out of inner loops. If a branch outcome is constant for the duration of a block (e.g. a bypass flag, a mode switch), evaluate it once outside the loop so the CPU's branch predictor is not exercised per sample.
  • Avoid manual loop unrolling. Trust the compiler (-O2/-O3) and auto-vectorisation to unroll appropriately; hand-unrolled loops obscure intent, hinder autovectorisation, and break easily when block sizes change.
  • Use contiguous memory layouts. Keep all sample data for a processing stage in a single flat array. Avoid pointer-to-pointer channel arrays where a flat interleaved or planar block suffices — pointer chasing kills prefetch efficiency.
  • Keep the signal chain data-oriented. Process samples in contiguous float/double arrays (block processing), not sample-by-sample through deep call stacks.
  • Avoid locks in the callback. Use lock-free ring buffers or atomic flags for communication between the audio thread and control threads. Never take a mutex in the callback.
  • Guard against denormals. Flush-to-zero and denormal-are-zero flags (_MM_SET_FLUSH_ZERO_MODE, FTZ/DAZ on ARM) must be set on the audio thread at startup.
  • Control parameter updates carefully. Smooth parameter changes over a block boundary to avoid clicks; use first-order low-pass smoothing or pre-computed ramps.

Read the full file on GitHub · 175 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 175 lines · 46 tokens per session scan A 4a14d6b7bb30

Subscribe to this mod's changes

c-audio-engineer is an agent published in the GitHub repository gertsylvest/meta-team (5 stars, last pushed 29d ago), licensed MIT. It adds 46 tokens to every session and 2,484 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other agents, from other repositories

plugin-engineer

JUCE C++ engineer who integrates DSP and UI into complete deployable plugins. Handles plugin wrappers (VST3/AU/AAX), parameters, MIDI, automation, state management, presets, and cross-platform builds. Use PROACTIVELY when plugin integration, format support, or deployment tasks are needed.

yebot/rad-cc-plugins · 66 tokens

Delphi Expert

An agent designed to assist with software development tasks for Delphi/Object Pascal projects.

github/awesome-copilot · 19 tokens

csl

Compiler infrastructure architect. Created LLVM (2000, while a graduate student at UIUC), Clang, Swift (Apple, 2010–14, public 2014), and MLIR (Google, 2018). Founded Modular AI in 2022. Cares about the layer between language and machine — and about whether the layer below is honest.

punt-labs/prfaq · 76 tokens

cpp-pro

Write idiomatic C++ code with modern features, RAII, smart pointers, and STL algorithms. Handles templates, move semantics, and performance optimization. Use PROACTIVELY for C++ refactoring, memory safety, or complex C++ patterns.

NOMARJ/sigil · 53 tokens

chip-esl-writer

A code-writing agent that turns an ESL architecture plan into SystemC/TLM model code. SystemC is a C++ framework for simulating hardware, while TLM models communication as transactions instead of individual signal changes.

zhaixin244-wq/fnw · 162 tokens

ciel-systems-guild

CIEL's elite systems engineering guild. Specializes in Rust, C++, Go, Elixir, and high-performance architecture.

jxoesneon/Ciel · 32 tokens