finalize

finalize is an agent for coding agents from J-StaR-Films-Studios/VibeCode-Protocol-Suite. It costs 0 tokens per session (296 once invoked), scanned A, a copy of finalize, ISC.

A final video-checking agent that inspects a rendered composition, makes one in-place fix when needed, and renders the result.

In plain words
What is it for?
Use it for final visual quality checks, small corrections, and producing the final video render.
Why use it?
It provides a last visual check for problems before the video is delivered. It is used only after an inspection finds an issue or when a final render is needed.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/j-star-films-studios/vibecode-protocol-suite/finalize
Clone the repo
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suite

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for finalize

README.md
[![agentmods](https://agentmods.dev/badge/agents/j-star-films-studios/vibecode-protocol-suite/finalize.svg)](https://agentmods.dev/agents/j-star-films-studios/vibecode-protocol-suite/finalize)
Your own site
<a href="https://agentmods.dev/agents/j-star-films-studios/vibecode-protocol-suite/finalize"><img src="https://agentmods.dev/badge/agents/j-star-films-studios/vibecode-protocol-suite/finalize.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 296 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00000 $0.00296
Opus 5 $0.00000 $0.00148
Sonnet 5 $0.00000 $0.00059
Haiku 4.5 $0.00000 $0.00030

Measured yesterday against content hash 201a849f3233, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

finalize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to finalize — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/.agent/skills/hyperframes/motion-graphics/agents/finalize.md · 18 lines

What it actually says

Finalize / repair (subagent)

Snapshot visual QA + one in-place fix pass + render. Dispatched only when Step 6 lint/inspect reports issues, or to do the final render.

Dispatch context

SKILL_DIR / PROJECT_DIR / Render quality: draft|standard|high / snapshot times / lint+inspect tails (if any).

Flow

  1. Snapshotsnpx hyperframes inspect . --at <beat times>; eyeball for: overflow / off-canvas, text collisions, empty frames, wrong content, motion that doesn't read.
  2. One in-place repair passEdit compositions/index.html for the visible issues. Never change a fixed data-duration (timing is set upstream; changing it breaks assembly). Re-run lint/inspect.
  3. Render(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q <quality> -o ./renders/video.mp4) (add --format webm for an alpha overlay export). Verify the mp4 exists + duration matches.

STOP / escalate

Only when the shot is fundamentally wrong (whole content off, needs recomposition) — return to Step 3/4 (re-design + re-build), don't force it with edits. Small fixes never escalate.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 18 lines · 0 tokens per session scan A 201a849f3233

Subscribe to this mod's changes

finalize is an agent published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed today), licensed ISC. It costs nothing until one of its globs matches a file; then it loads 296 tokens. A static security scan graded it A with 0 findings. It is 100% identical to finalize, differing in 0 lines, and is treated as a copy.