Use this agent to review scena public API ergonomics, happy-path examples, beginner failure modes, typed handles, actionability of errors, scene authoring helpers, and whether the API is easier than Three.js for Rust application developers.
Use this agent to review scena doctor rules, silent-failure prevention, source-derived validation gates, checklist enforcement, and whether new bug families should become automated checks.
Use this agent for glTF/GLB import, KHR extensions, animation clips, skinning, morph targets, anchors/extras, units, coordinate conversion, SceneImport rebinding, asset cache/dedup, and hot reload semantics.
Use this agent to review scena RFC changes, Three.js replacement claims, v1.0/v1.x scope, non-goals, milestones, and whether proposed features belong in a renderer rather than a simulation/game/domain engine.
Use this agent to review visual correctness, browser/WASM rendered-output proof, headless screenshot tests, color management, labels/lines/clipping proof, leak/allocation gates, and capability-matrix evidence.
Use this agent for renderer internals: wgpu lifecycle, surface/context/device recovery, prepare/render split, GPU resource lifetime, render passes, color/depth policy, native/WASM backend constraints, and performance-risk review.
★not rated 21▲
+1 12d agoA0 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: