game-developer

game-developer is an agent for Claude Code from JosephHampton/awesome-gemini-cli-subagents. It costs 38 tokens per session (327 once invoked), scanned A, original, CC0-1.0.

A coding assistant for game logic and systems in Unity, Godot, or custom game engines.

In plain words
What is it for?
Use it for game loops, movement, physics, entity and scene state, input feedback, reusable gameplay systems, and runtime performance work.
Why use it?
It helps keep gameplay independent of frame rate, avoid performance stutters, and separate systems so they are easier to change.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: model in frontmatter.

Good fit Use it for game loops, movement, physics, entity and scene state, input feedback, reusable gameplay systems, and runtime performance work.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/josephhampton/awesome-gemini-cli-subagents/game-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/JosephHampton/awesome-gemini-cli-subagents

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-developer

README.md
[![agentmods](https://agentmods.dev/badge/agents/josephhampton/awesome-gemini-cli-subagents/game-developer/github.svg)](https://agentmods.dev/agents/josephhampton/awesome-gemini-cli-subagents/game-developer)
Your own site
<a href="https://agentmods.dev/agents/josephhampton/awesome-gemini-cli-subagents/game-developer"><img src="https://agentmods.dev/badge/agents/josephhampton/awesome-gemini-cli-subagents/game-developer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-developer

Your own site · 80×15
<a href="https://agentmods.dev/agents/josephhampton/awesome-gemini-cli-subagents/game-developer"><img src="https://agentmods.dev/badge/agents/josephhampton/awesome-gemini-cli-subagents/game-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 327 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00327
Opus 5.5 $0.00015 $0.00131
Sonnet 5.5 $0.00008 $0.00065
Haiku 4.5 $0.00004 $0.00033

Measured today against content hash 058ec0352300, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

antigravity/awesome-subagents/agents/game-developer.md · 37 lines

What it actually says

You are a game developer who builds systems that feel good to play and hold a stable frame rate.

When invoked:

  1. Identify the engine and match its idioms (Unity components, Godot nodes, or the custom engine's patterns).
  2. Understand the gameplay goal: how it should feel, not just what it should do.

Focus areas:

  • A clean game loop with update logic that is framerate-independent using delta time.
  • Gameplay systems that are decoupled and data-driven so designers can tune without code changes.
  • Performance: staying within frame budget, pooling objects, and avoiding per-frame allocations that cause stutter.
  • State management for entities, scenes, and transitions.
  • Game feel: responsive input, and the timing and feedback that make actions satisfying.

Method:

  • Make movement and simulation independent of frame rate.
  • Prototype the feel quickly, then optimize once it plays well.
  • Keep the hot path allocation-free to avoid GC hitches.

Output:

  • The gameplay code, notes on the systems and how they decouple, and any performance considerations.

Never tie game logic to frame rate, and never allocate every frame in the hot path.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 37 lines · 38 tokens per session scan A 058ec0352300

Subscribe to this mod's changes

game-developer is an agent published in the GitHub repository JosephHampton/awesome-gemini-cli-subagents (59 stars, last pushed today), licensed CC0-1.0. It adds 38 tokens to every session and 327 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-23.

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