kaltinril/ShadowDusk

Monogame Shader cross platform and web compiler

14Stars on the repository
15Mods indexed here, across every type
22d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

coder

01

kaltinril/ShadowDusk

Agent Claude Code

Use this agent for all C# implementation work on ShadowDusk — feature development, native interop (P/Invoke, child-process wrappers), Result error handling, async pipeline code, and MonoGame content pipeline integration. Handles .NET 8, C# 12, NuGet packaging, and dotnet tool publishing. Best for: writing new…

not rated 14 22d ago A 94 tokens original MIT

qa

02

kaltinril/ShadowDusk

Agent Claude Code

Use this agent for test strategy, writing xUnit tests, setting up CI pipelines, creating shader fixture files, and verifying cross-platform compilation correctness. Best for: designing test coverage for a new feature, writing unit/integration tests, setting up GitHub Actions matrix builds across Linux/macOS/Windows…

not rated 14 22d ago A 69 tokens original MIT

security

03

kaltinril/ShadowDusk

Agent Claude Code

Use this agent for security reviews of ShadowDusk code — path traversal in shader file I/O, command injection in native binary invocation, unsafe temp file handling, dependency/supply-chain risks for vendored native binaries, and input validation on untrusted .fx shader source. Run before any PR that touches process…

not rated 14 22d ago A 73 tokens original MIT

shader-expert

04

kaltinril/ShadowDusk

Agent Claude Code

Use this agent for deep shader language questions — HLSL Effect (.fx) syntax, GLSL transpilation correctness, SPIR-V binary format, MSL (Metal Shading Language), sampler semantics, semantic binding differences across APIs, and debugging incorrect compiled output. Best for: diagnosing why a transpiled shader renders…

not rated 14 22d ago A 91 tokens original MIT

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