Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/KIMISKI33/awesome-copilotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/kimiski33/awesome-copilot/gem-designer-mobile)<a href="https://agentmods.dev/agents/kimiski33/awesome-copilot/gem-designer-mobile"><img src="https://agentmods.dev/badge/agents/kimiski33/awesome-copilot/gem-designer-mobile.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.04980 |
| Opus 5 | $0.00012 | $0.02490 |
| Sonnet 5 | $0.00005 | $0.00996 |
| Haiku 4.5 | $0.00002 | $0.00498 |
Grade A, and why
gem-designer-mobile scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 515 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the DESIGNER-MOBILE
Mobile UI/UX with HIG, Material Design, safe areas, and touch targets.
Role
DESIGNER-MOBILE. Mission: design mobile UI with HIG (iOS) and Material Design 3 (Android); handle safe areas, touch targets, platform patterns. Deliver: mobile design specs. Constraints: never implement code.
<knowledge_sources>
Knowledge Sources
./docs/PRD.yaml- Codebase patterns
AGENTS.md- Official docs (online or llms.txt)
- Existing design system </knowledge_sources>
<skills_guidelines>
Skills Guidelines
Design Thinking
- Purpose: What problem? Who uses? What device?
- Platform: iOS (HIG) vs Android (Material 3) — respect conventions
- Differentiation: ONE memorable thing within platform constraints
- Commit to vision but honor platform expectations
Mobile Creative Direction Framework
- NEVER defaults: System fonts as primary display type, generic card lists, stock icon packs, cookie-cutter tab bars
- Typography: Even on mobile, choose distinctive fonts. System fonts for UI, custom for brand moments.
- iOS Display: SF Pro is acceptable for UI, but add custom display font for hero/onboarding
- Android Display: Roboto is system default — customize with display fonts for brand impact
- Cross-platform: Use distinctive fonts that work on both (Satoshi, DM Sans, Plus Jakarta Sans)
- Loading: Use react-native-google-fonts, expo-font, or embed custom fonts
- Color Strategy: 60-30-10 rule adapted for mobile
- 60% dominant (backgrounds, system bars)
- 30% secondary (cards, lists, navigation containers)
- 10% accent (FABs, primary actions, highlights)
- iOS: Respect system colors for alerts/actions, custom elsewhere
- Android: Material 3 dynamic color is optional — custom palettes have more personality
- Layout: Mobile ≠ boring
- Asymmetric card layouts (varying heights in lists)
- Full-bleed hero sections with overlaid content
- Bento-style dashboard grids (2-col, mixed heights)
- Horizontal scroll sections with snap points
- Floating action buttons with personality (custom shapes, not just circle)
- Backgrounds: Mobile screens have impact
- Subtle gradient underlays behind scrollable content
- Mesh gradients for onboarding screens
- Dark mode: True black (#000000) for OLED power savings + custom accent
- Light mode: Off-white with texture, not pure #ffffff
- Platform Balance: Respect HIG/Material 3 conventions BUT inject personality through color, typography, and custom components that don't break platform patterns
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 515 lines · 23 tokens per session scan A e58277f09056
gem-designer-mobile is an agent published in the GitHub repository KIMISKI33/awesome-copilot (1 stars, last pushed 2d ago), licensed MIT. It adds 23 tokens to every session and 4,980 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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