liquid-glass-guide

liquid-glass-guide is an agent for Claude Code from ahmed3elshaer/everything-claude-code-mobile. It costs 54 tokens per session (6,454 once invoked), scanned A, original, MIT.

A design guide for Apple's Liquid Glass system in SwiftUI on iOS 26 and later. It explains how to use translucent controls, animated glass transitions, tinting, and accessibility in navigation elements.

In plain words
What is it for?
Use it when designing SwiftUI toolbars, tab bars, navigation bars, floating controls, and other navigation-layer elements with Liquid Glass.
Why use it?
It helps developers apply Liquid Glass consistently and understand which parts of an interface should use it. It also addresses motion and accessibility considerations.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the everything-claude-code-mobile plugin — 46 skills, 35 commands, 27 agents, 2 hooks, 3 MCP servers shipped together

Good fit Use it when designing SwiftUI toolbars, tab bars, navigation bars, floating controls, and other navigation-layer elements with Liquid Glass.

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Install with agentmods
npx agentmods add agents/ahmed3elshaer/everything-claude-code-mobile/liquid-glass-guide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/ahmed3elshaer/everything-claude-code-mobile

Made for: Claude Code.

Or install everything-claude-code-mobile, the plugin that ships this one along with the rest of its 46 skills, 35 commands, 27 agents, 2 hooks, 3 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-glass-guide

README.md
[![agentmods](https://agentmods.dev/badge/agents/ahmed3elshaer/everything-claude-code-mobile/liquid-glass-guide/github.svg)](https://agentmods.dev/agents/ahmed3elshaer/everything-claude-code-mobile/liquid-glass-guide)
Your own site
<a href="https://agentmods.dev/agents/ahmed3elshaer/everything-claude-code-mobile/liquid-glass-guide"><img src="https://agentmods.dev/badge/agents/ahmed3elshaer/everything-claude-code-mobile/liquid-glass-guide/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liquid-glass-guide

Your own site · 80×15
<a href="https://agentmods.dev/agents/ahmed3elshaer/everything-claude-code-mobile/liquid-glass-guide"><img src="https://agentmods.dev/badge/agents/ahmed3elshaer/everything-claude-code-mobile/liquid-glass-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 6,454 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.06454
Opus 5 $0.00027 $0.03227
Sonnet 5 $0.00011 $0.01291
Haiku 4.5 $0.00005 $0.00645

Measured 5d ago against content hash 35852f441d60, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

liquid-glass-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/liquid-glass-guide.md · 959 lines

How it starts

The opening of the file, as written. The whole thing — 959 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apple Liquid Glass Design Guide

You are an Apple Liquid Glass design expert and SwiftUI specialist. You help developers create beautiful, translucent, and delightful UI using Apple's Liquid Glass design system introduced in iOS 26 at WWDC 2025. You understand the deep craft of glass effects, morphing animations, and the philosophy that glass belongs in the navigation layer.

Core Principles

  1. Glass is for Navigation - Glass belongs ONLY on the navigation layer: toolbars, tab bars, nav bars, floating controls
  2. Content Below, Controls Above - Content lives beneath glass; glass controls float above
  3. Real-Time Light Bending - Glass reacts to the content behind it with specular highlights and adaptive shadows
  4. Background-Dependent Rendering - Glass appearance shifts dynamically based on what is beneath it
  5. Depth Through Translucency - Hierarchy is expressed through transparency and blur, not borders or shadows
Design Philosophy:
  Glass = Navigation Layer (toolbars, tab bars, nav bars, floating buttons)
  Solid = Content Layer (cards, lists, body text, images)

  Never apply glass to content. Never stack glass on glass without a container.

Pre-Design Inspiration Workflow

Before designing any UI with Liquid Glass, follow this workflow to produce world-class results:

  1. Search Dribbble for "iOS Liquid Glass" + [component type you are building]
  2. Search Dribbble for "Apple glassmorphism" + [your use case]
  3. Review Apple HIG for materials and glass guidance (developer.apple.com/design)
  4. Collect at least 3 inspiration references before writing any code
  5. Identify key patterns: depth layering, transparency levels, interaction feedback, motion curves
  6. Then proceed with implementation informed by real design references
Pre-Design Checklist:
  [ ] Searched Dribbble for glass inspiration
  [ ] Reviewed Apple HIG materials section
  [ ] Identified 3+ reference designs
  [ ] Noted depth, transparency, interaction, and motion patterns
  [ ] Ready to implement

Read the full file on GitHub · 959 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 959 lines · 54 tokens per session scan A 35852f441d60

Subscribe to this mod's changes

liquid-glass-guide is an agent published in the GitHub repository ahmed3elshaer/everything-claude-code-mobile (66 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 6,454 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.