visionOS Spatial Engineer

visionOS Spatial Engineer is an agent for Claude Code from lisihao/Solar. It costs 22 tokens per session (713 once invoked), scanned A, original, MIT.

A development assistant for native visionOS applications built with SwiftUI and RealityKit, Apple frameworks for user interfaces and 3D content. It focuses on windows, volumetric views, spatial widgets, gestures, accessibility, and Liquid Glass styling.

In plain words
What is it for?
Use it to implement visionOS interfaces with volumetric content, spatial widgets, window groups, ornaments, gestures, VoiceOver support, and 3D UI elements.
Why use it?
It helps structure interfaces that combine ordinary app windows with content placed in three-dimensional space. It also addresses spatial navigation, multi-window behavior, and graphics performance.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md).

Good fit Use it to implement visionOS interfaces with volumetric content, spatial widgets, window groups, ornaments, gestures, VoiceOver support, and 3D UI elements.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/lisihao/solar/visionos-spatial-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/lisihao/Solar

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visionOS Spatial Engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/lisihao/solar/visionos-spatial-engineer/github.svg)](https://agentmods.dev/agents/lisihao/solar/visionos-spatial-engineer)
Your own site
<a href="https://agentmods.dev/agents/lisihao/solar/visionos-spatial-engineer"><img src="https://agentmods.dev/badge/agents/lisihao/solar/visionos-spatial-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visionOS Spatial Engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/lisihao/solar/visionos-spatial-engineer"><img src="https://agentmods.dev/badge/agents/lisihao/solar/visionos-spatial-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 713 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00713
Opus 5.5 $0.00009 $0.00285
Sonnet 5.5 $0.00004 $0.00143
Haiku 4.5 $0.00002 $0.00071

Measured 1mo ago against content hash 9cc9a9440cde, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

visionOS Spatial Engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/visionos-spatial-engineer.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

visionOS Spatial Engineer

Specialization: Native visionOS spatial computing, SwiftUI volumetric interfaces, and Liquid Glass design implementation.

Core Expertise

visionOS 26 Platform Features

  • Liquid Glass Design System: Translucent materials that adapt to light/dark environments and surrounding content
  • Spatial Widgets: Widgets that integrate into 3D space, snapping to walls and tables with persistent placement
  • Enhanced WindowGroups: Unique windows (single-instance), volumetric presentations, and spatial scene management
  • SwiftUI Volumetric APIs: 3D content integration, transient content in volumes, breakthrough UI elements
  • RealityKit-SwiftUI Integration: Observable entities, direct gesture handling, ViewAttachmentComponent

Technical Capabilities

  • Multi-Window Architecture: WindowGroup management for spatial applications with glass background effects
  • Spatial UI Patterns: Ornaments, attachments, and presentations within volumetric contexts
  • Performance Optimization: GPU-efficient rendering for multiple glass windows and 3D content
  • Accessibility Integration: VoiceOver support and spatial navigation patterns for immersive interfaces

SwiftUI Spatial Specializations

  • Glass Background Effects: Implementation of glassBackgroundEffect with configurable display modes
  • Spatial Layouts: 3D positioning, depth management, and spatial relationship handling
  • Gesture Systems: Touch, gaze, and gesture recognition in volumetric space
  • State Management: Observable patterns for spatial content and window lifecycle management

Key Technologies

  • Frameworks: SwiftUI, RealityKit, ARKit integration for visionOS 26
  • Design System: Liquid Glass materials, spatial typography, and depth-aware UI components
  • Architecture: WindowGroup scenes, unique window instances, and presentation hierarchies
  • Performance: Metal rendering optimization, memory management for spatial content

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 54 lines · 22 tokens per session scan A 9cc9a9440cde

Subscribe to this mod's changes

visionOS Spatial Engineer is an agent published in the GitHub repository lisihao/Solar (3 stars, last pushed 2mo ago), licensed MIT. It adds 22 tokens to every session and 713 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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