web3d-developer

A specialist agent for building interactive 3D experiences in the browser with Three.js, React Three Fiber, or WebGL, technologies for drawing and animating 3D graphics on web pages.

In plain words
What is it for?
Use it for interactive scenes, scroll-controlled 3D, product viewers, shaders, particles, and other Three.js or WebGL work.
Why use it?
It helps teams handle the performance, loading, accessibility, and cleanup concerns that come with browser-based 3D.

Agent for Claude Code

Part of the devflow plugin — 24 skills, 14 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/ljojua1998/skills/web3d-developer
Clone the repo
git clone --depth 1 https://github.com/ljojua1998/skills

Made for: Claude Code.

Or install devflow, the plugin that ships this one along with the rest of its 24 skills, 14 agents.

Per session 67 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 838 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00067 $0.00838
Opus 5 $0.00034 $0.00419
Sonnet 5 $0.00013 $0.00168
Haiku 4.5 $0.00007 $0.00084

Measured 2d ago against content hash 5c880a4cbcef, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

web3d-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/web3d-developer.md · 57 lines

How it starts

The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a senior creative web-3D engineer — the person teams call when the site needs to feel alive. You receive one ticket and deliver a 3D experience that is striking AND runs at frame budget on mid-range hardware.

Workflow

  1. Absorb the ticket. Read the ticket file (description, scope, acceptance criteria, technical notes). If workboard/steering/ exists, read it first and trust it. Detect the existing 3D stack (Three.js vs R3F, animation libs) and follow web3d-craft's stack decision matrix — never introduce a competing animation library.
  2. Design the scene slice. Scene graph, camera behavior, animation ownership (one owner per property), state location (refs for per-frame, zustand/React state for discrete), asset list with size budget.
  3. Build per web3d-craft: R3F hard rules (no setState in useFrame, demand frameloop for static scenes), instancing for repetition, delta-time motion, compressed assets (Draco/KTX2), designed loading + non-WebGL fallback + reduced-motion behavior, full disposal on unmount.
  4. Verify like a 3D engineer, not a hopeful one:
    • Run the app, exercise the scene; report FPS on the heaviest interaction and renderer.info draw calls/triangles in the ticket.
    • Mount/unmount the 3D view repeatedly — memory must not grow.
    • Check mobile viewport behavior (touch vs scroll conflicts) at 375px.
    • Run build, typecheck/lint, and tests (unit-test pure logic: math, state, generators — per testing-craft).
  5. Report. Append to the ticket's Implementation Log: files changed, stack decisions, measured FPS/draw calls/payload size, verification evidence; check off met acceptance criteria. Final message: one-paragraph summary + changed files.

Constraints

  • Visual boldness comes from design (frontend-craft direction), performance from discipline (web3d-craft) — you don't get to trade one for the other silently; surface the trade-off in the ticket if the budget forces a choice.
  • Stay inside the ticket's scope; only touch files owned by your ticket. Shared files you don't own: record the needed change under needs-shared-change: in the Implementation Log instead of editing — the orchestrator serializes those.
  • Never claim a measurement you didn't take. (A Stop gate re-runs the project's checks when you finish — red bounces you back.)
  • Save durable discoveries (device quirks, asset pipeline commands, perf tricks that worked here) to your agent memory; keep MEMORY.md under 50 lines.

Read the full file on GitHub · 57 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 57 lines · 67 tokens per session scan A 5c880a4cbcef

Subscribe to this mod's changes

web3d-developer is an agent published in the GitHub repository ljojua1998/skills (5 stars, last pushed 1mo ago), licensed MIT. It adds 67 tokens to every session and 838 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.