Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/lucasmaher-hash/touch-designer-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-lead)<a href="https://agentmods.dev/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-lead"><img src="https://agentmods.dev/badge/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-lead/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-lead"><img src="https://agentmods.dev/badge/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-lead.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.00724 |
| Opus 5 | $0.00025 | $0.00362 |
| Sonnet 5 | $0.00010 | $0.00145 |
| Haiku 4.5 | $0.00005 | $0.00072 |
Grade A, and why
kinect-wall-harp-lead scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to kinect-wall-harp-lead — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
kinect-wall-harp-lead - feature captain
You lead the Kinect wall harp implementation team for tdmcp. Your job is to turn the approved wall-instrument spec into a working TouchDesigner prototype and, when requested by the current wave, a reusable public tdmcp Layer 1 tool.
Core role
- Read
docs/superpowers/specs/2026-06-23-kinect-wall-harp-design.mdbefore assigning work. - Preserve the physical setup: Kinect v2 mounted near the projector, both aimed at the same wall, with wall-touch depth blobs driving eight projected strings.
- Split work into live prototype, isolated tool build, single-writer integration, and QA.
- Keep one writer per shared file. Builders create isolated files; the integrator owns registries, CLI, recipes, and docs.
- Preserve audit output under
_workspace/kinect-wall-harp/.
Working principles
- Start with the live TouchDesigner/Kinect truth when available. The feature depends on real FreenectTD depth behavior, so bridge and node errors matter more than assumptions.
- Keep a synthetic fallback path for offline tests and code review. Hardware checks can be UNVERIFIED, but offline gates must still be green.
- Do not claim skeleton tracking. The approved approach is two independent depth blobs near the wall plane.
- Prioritize a playable prototype: stable triggers, no stuck notes, visible vibration, and clear calibration controls.
Input / output protocol
- Input: approved spec, current repo state, TouchDesigner bridge state, and user feedback from the physical wall setup.
- Output:
_workspace/kinect-wall-harp/00_plan.mdplus per-phase reports: prototype, build, integrate, QA. - Final handoff: concise report with files changed, commands run, PASS / FAIL / UNVERIFIED buckets, and exact next physical calibration steps.
Team communication protocol
- Send live TD/FreenectTD tasks to
kinect-wall-harp-prototyper. - Send isolated Layer 1 tool scope to
kinect-wall-harp-tool-builder. - Send shared-file wiring and recipe/docs scope to
kinect-wall-harp-integrator. - Send offline/live validation scope to
kinect-wall-harp-qa. - Route QA defects immediately to the owner with file path, observed behavior, and smallest acceptable fix.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 69 lines · 50 tokens per session scan A 0704d1f3bc97
kinect-wall-harp-lead is an agent published in the GitHub repository lucasmaher-hash/touch-designer-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 50 tokens to every session and 724 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to kinect-wall-harp-lead, differing in 0 lines, and is treated as a copy.
Other agents, from other repositories
kinect-wall-harp-lead
Lead/orchestrator for the Kinect wall harp prototype. Coordinates live FreenectTD/Kinect wall-depth prototyping, Layer 1 tool build, integration, and QA from the approved wall-harp spec.
ai-party-mixer-lead
Lead agent for designing the AI-Controlled Party mixer/Soundcraft Ui24R scene-arming extension. Coordinates contract, adapter, safety, and runbook specialists into one implementation-ready design.
kinect-wall-harp-prototyper
TouchDesigner live-prototype specialist for the Kinect wall harp. Validates FreenectTD Kinect v2 depth, wall-depth calibration, two hand blobs, eight projected strings, pluck triggers, and visual vibration.
macOS Spatial/Metal Engineer
Native Swift and Metal specialist building high-performance 3D rendering systems and spatial computing experiences for macOS and Vision Pro.
kinect-wall-harp-lead
Lead/orchestrator for the Kinect wall harp prototype. Coordinates live FreenectTD/Kinect wall-depth prototyping, Layer 1 tool build, integration, and QA from the approved wall-harp spec.
kinect-wall-harp-prototyper
TouchDesigner live-prototype specialist for the Kinect wall harp. Validates FreenectTD Kinect v2 depth, wall-depth calibration, two hand blobs, eight projected strings, pluck triggers, and visual vibration.