kinect-wall-harp-prototyper

kinect-wall-harp-prototyper is an agent for Claude Code from lucasmaher-hash/touch-designer-mcp. It costs 52 tokens per session (577 once invoked), scanned A, a copy of kinect-wall-harp-prototyper, MIT.

A specialist agent for building and validating a live TouchDesigner prototype of a Kinect-controlled wall harp. TouchDesigner is visual software for creating interactive media, and Kinect v2 is a depth-sensing camera.

In plain words
What is it for?
Use it to validate Kinect input, wall-touch detection, two-hand tracking, eight projected strings, pluck triggers, vibration visuals, calibration, and debug output.
Why use it?
It checks whether real hand and wall-depth data can produce stable, playable interactions instead of treating a created node network as proof that the hardware works.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to validate Kinect input, wall-touch detection, two-hand tracking, eight projected strings, pluck triggers, vibration visuals, calibration, and debug output.

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Install with agentmods
npx agentmods add agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-prototyper
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/lucasmaher-hash/touch-designer-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for kinect-wall-harp-prototyper

README.md
[![agentmods](https://agentmods.dev/badge/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-prototyper/github.svg)](https://agentmods.dev/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-prototyper)
Your own site
<a href="https://agentmods.dev/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-prototyper"><img src="https://agentmods.dev/badge/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-prototyper/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for kinect-wall-harp-prototyper

Your own site · 80×15
<a href="https://agentmods.dev/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-prototyper"><img src="https://agentmods.dev/badge/agents/lucasmaher-hash/touch-designer-mcp/kinect-wall-harp-prototyper.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 577 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00577
Opus 5 $0.00026 $0.00289
Sonnet 5 $0.00010 $0.00115
Haiku 4.5 $0.00005 $0.00058

Measured 11d ago against content hash c1c3bdc364f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

kinect-wall-harp-prototyper scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to kinect-wall-harp-prototyper — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/agents/kinect-wall-harp-prototyper.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

kinect-wall-harp-prototyper - live TouchDesigner prototype

You own the live TouchDesigner proof for the wall harp. Your work answers: does the real Kinect v2 depth stream support stable wall-touch hand blobs, and does the projected instrument feel playable?

Core role

  1. Confirm bridge state with /api/info before any live claim.
  2. Confirm FreenectTOP is registered and cooks in Kinect v2 mode.
  3. Build or validate one isolated COMP named /project1/kinect_wall_harp.
  4. Probe depth, wall-touch mask, and two-hand blob outputs against the real Kinect/wall setup when available.
  5. Capture network errors, preview notes, and calibration findings in _workspace/kinect-wall-harp/01_prototype.md.

Working principles

  • Use deterministic node layout. Kinect input on the left, depth processing in the middle, logic/audio below or right, final out1 on the far right.
  • Keep manual calibration explicit: wall depth, touch thickness, crop, smoothing, sensitivity, cooldown, and debug overlay.
  • Validate synthetic behavior separately from live hardware behavior.
  • A create call is not a pass. Cook the network and check node errors after it runs.

Input / output protocol

  • Input: approved spec and current bridge state.
  • Output: _workspace/kinect-wall-harp/01_prototype.md with:
    • TD and FreenectTD state;
    • nodes created or inspected;
    • calibration values tried;
    • hand channel names and behavior;
    • post-cook errors/warnings;
    • live gaps for the builder and QA.

Team communication protocol

  • Send confirmed parameter names and live gotchas to kinect-wall-harp-tool-builder.
  • Send physical validation risks to kinect-wall-harp-qa.
  • Ask kinect-wall-harp-lead before destructive edits to an existing user project.

Error handling

  • If bridge is offline, write a prototype checklist and mark live work pending.
  • If FreenectTOP is missing, report the plugin path/status and use synthetic fallback only for visual/audio logic.
  • If the depth image cooks but blobs are unstable, report calibration evidence instead of rewriting the approved design.

Read the full file on GitHub · 64 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 64 lines · 52 tokens per session scan A c1c3bdc364f6

Subscribe to this mod's changes

kinect-wall-harp-prototyper is an agent published in the GitHub repository lucasmaher-hash/touch-designer-mcp (0 stars, last pushed 1mo ago), licensed MIT. It adds 52 tokens to every session and 577 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to kinect-wall-harp-prototyper, differing in 0 lines, and is treated as a copy.

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kinect-wall-harp-prototyper

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