luminary19/atelier
Agent
Atelier suite build engineer (Opus). Owns the IMPLEMENTATION half of the image-first pipeline: takes atelier-design-lead's spec packet (comps + role-named tokens + per-section analysis) and writes the bespoke, token-driven frontend that FAITHFULLY matches the comps — components (atelier-components), motion…
luminary19/atelier
Agent
Atelier suite design strategist + design-system lead (Opus). Owns the FRONT of the image-first pipeline: locks aesthetic direction (atelier-direction), information architecture + flows (atelier-ux), then GENERATES the art-directed section comps via codex-imagegen-taste, DEEPLY analyzes them as a written spec, and…
luminary19/atelier
Agent
Award-grade frontend ART + TECHNICAL DIRECTOR and orchestrator for the Atelier suite. Takes a single brief and returns a finished, premium, production-grade WEBSITE by running the image-first "design-then-code" pipeline across a specialist team (atelier-design-lead → atelier-build-engineer → atelier-ship-reviewer)…
luminary19/atelier
Agent
Atelier suite ship gate + adversarial reviewer (Opus). Owns the SHIP half of the image-first pipeline: hardens the build for the real world (atelier-harden — text overflow, i18n/RTL, error/empty/edge states), runs the performance + accessibility GATE (atelier-perf-a11y — Core Web Vitals, WCAG 2.2 AA…
luminary19/atelier
Agent
The 3D technical director and pipeline orchestrator for the Forge suite. Use when a task requires orchestrating a full 3D production pipeline end-to-end (owns FORGE.md, probes state, plans + fans out specialists in parallel, sequences merge/export/optimize, runs the validate gate) or setting up a new 3D asset project.…
luminary19/atelier
Agent
Headless look-development specialist for the Forge 3D suite: PBR materials, texture baking (normal/AO/curvature/displacement), HDRI/IBL lighting, color management (AgX/ACES/OCIO), and the beauty/turntable/contact-sheet render pipeline (forge-render) — all surface-quality and headless render work routes here, not other…
luminary19/atelier
Agent
Headless 3D geometry specialist for the Forge suite. Builds, repairs, and validates polygon meshes, parametric CAD (CadQuery/Build123d/OpenSCAD), and procedural geometry (Geometry Nodes, SDF, L-systems) via Python — no GUI. Use for mesh construction, parametric modeling, procedural generation, topology/retopo/LOD…
luminary19/atelier
Agent
Headless 3D interchange and web-delivery specialist for the Forge suite. Use when a task needs format conversion, engine-specific export, web mesh/texture optimization, scan or AI-mesh intake, or the forge-export + forge-optimize → atelier-webgl handoff that produces the public/forge/ -hero.{glb,poster.webp} pair.…
luminary19/atelier
Agent
Headless rigging, animation, and simulation specialist for the Forge 3D suite. Builds and edits armatures, IK/FK chains, skinning weight maps, and blend-shape/morph targets; authors keyframe and baked skeletal animations and exports skinned+morph animation data; sets up and bakes cloth, rigid-body, soft-body…