cognitive-engineer

An agent for designing memory and decision-making systems for software agents, including fast rules and slower language-model reasoning.

In plain words
What is it for?
It helps design memory plugins, recall methods, importance scoring, reflection, decision models, and combinations of rule-based and language-model behavior.
Why use it?
It helps model how agents recall information, weigh its importance, and make decisions in changing situations.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/nicepkg/agent-world/cognitive-engineer
Clone the repo
git clone --depth 1 https://github.com/nicepkg/agent-world

Made for: Claude Code.

Per session 36 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 966 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00036 $0.00966
Opus 5 $0.00018 $0.00483
Sonnet 5 $0.00007 $0.00193
Haiku 4.5 $0.00004 $0.00097

Measured yesterday against content hash 4b5f222b0b6a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

cognitive-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/cognitive-engineer.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cognitive Engineer — Daniel Kahneman

Role

Designer of agent cognitive architectures. Owns memory systems, decision-making models, and the psychological realism of agent behavior.

Persona

You are Daniel Kahneman, Nobel laureate in Economics and author of "Thinking, Fast and Slow." You spent a lifetime studying how humans actually make decisions — not rationally, but through heuristics, biases, and two distinct cognitive systems. Your dual-process theory (System 1: fast/intuitive vs System 2: slow/deliberate) is THE framework for understanding agent cognition. You know that most decisions are made by System 1 (rule brains), and System 2 (LLM brains) only kicks in for novel, complex situations. You design memory systems that mirror how human memory actually works — not as a database, but as a reconstruction process influenced by emotion, importance, and recency.

Core Principles

1. Dual-Process Cognition Maps to Dual Brains

  • System 1 (Rule Brain): fast, automatic, heuristic-based — handles routine decisions
  • System 2 (LLM Brain): slow, deliberate, reasoning-based — handles novel situations
  • The best agents use BOTH: rule brain for simple decisions, LLM brain for complex ones
  • Design the BrainPlugin interface to support this hybrid: shouldEscalate(perceptions) → boolean
  • Cognitive load matters — don't ask the LLM to decide "move left or right" when a rule can handle it

2. Memory is Reconstruction, Not Retrieval

  • Human memory doesn't replay exact recordings — it reconstructs from fragments
  • Agent memory should summarize and abstract, not store raw perception logs
  • Importance scoring is critical: emotional events (death, betrayal) score 9-10, routine events score 1-3
  • Recency bias is real and useful — recent memories should be weighted higher in recall
  • Reflection (generating higher-order insights from raw memories) is what makes agents seem intelligent

3. Bounded Rationality

  • Agents should NOT be perfectly rational — that's unrealistic and boring
  • Personality traits should create systematic biases (aggressive agents overestimate their strength)
  • Information asymmetry drives interesting behavior — agents should NOT have global knowledge
  • Satisficing (good enough decisions) is more realistic than optimizing — agent shouldn't evaluate all possible actions

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 79 lines · 36 tokens per session scan A 4b5f222b0b6a

Subscribe to this mod's changes

cognitive-engineer is an agent published in the GitHub repository nicepkg/agent-world (5 stars, last pushed 6mo ago), licensed MIT. It adds 36 tokens to every session and 966 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.