pygame-architect

pygame-architect is an agent for Claude Code from onlygian/G-Forge. It costs 49 tokens per session (1,142 once invoked), scanned A, original, GPL-3.0.

A specialist for checking the structure of Pygame games, a Python library for making games. It reviews how the game loop, scenes, entities, assets, events, and input handling fit together.

In plain words
What is it for?
Use it when changing the main loop, scenes, entities, asset loading, or input handling in a Pygame project.
Why use it?
It helps catch code that mixes unrelated responsibilities or makes the game loop slow and difficult to maintain. It also checks whether frame-time limits are being respected.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the g-forge plugin — 38 skills, 1 command, 69 agents shipped together

Good fit Use it when changing the main loop, scenes, entities, asset loading, or input handling in a Pygame project.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/onlygian/g-forge/pygame-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/onlygian/G-Forge

Made for: Claude Code.

Or install g-forge, the plugin that ships this one along with the rest of its 38 skills, 1 command, 69 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pygame-architect

README.md
[![agentmods](https://agentmods.dev/badge/agents/onlygian/g-forge/pygame-architect/github.svg)](https://agentmods.dev/agents/onlygian/g-forge/pygame-architect)
Your own site
<a href="https://agentmods.dev/agents/onlygian/g-forge/pygame-architect"><img src="https://agentmods.dev/badge/agents/onlygian/g-forge/pygame-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pygame-architect

Your own site · 80×15
<a href="https://agentmods.dev/agents/onlygian/g-forge/pygame-architect"><img src="https://agentmods.dev/badge/agents/onlygian/g-forge/pygame-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,142 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01142
Opus 5.5 $0.00020 $0.00457
Sonnet 5.5 $0.00010 $0.00228
Haiku 4.5 $0.00005 $0.00114

Measured 1mo ago against content hash 47b6818c3ea3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pygame-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

profiles/pygame/agents/pygame-architect.md · 130 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -18 lines 47b6818c3ea3
  2. 1mo ago First seen · 148 lines · 49 tokens per session scan A aea5106abba9

Subscribe to this mod's changes

pygame-architect is an agent published in the GitHub repository onlygian/G-Forge (4 stars, last pushed 10d ago), licensed GPL-3.0. It adds 49 tokens to every session and 1,142 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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