Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/ruali-dev/riven-analyst/build-analystgit clone --depth 1 https://github.com/ruali-dev/Riven-AnalystWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00021 | $0.00164 |
| Opus 5 | $0.00010 | $0.00082 |
| Sonnet 5 | $0.00004 | $0.00033 |
| Haiku 4.5 | $0.00002 | $0.00016 |
Grade A, and why
build-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Build analyst
Use the resolved concrete variant, player target, supplied mainland reference, and weapon facts to
compare the baseline with two or three complete eight-slot candidates. Every list has eight concrete
MODs. Run calculate_build for supported same-condition comparisons; when a decisive mechanic is
outside the tool, require explicit sourced arithmetic from the main Agent before endorsing a slot.
Return one primary replacement, at least one rejected alternative, conditions, and the evidence gap
for any unsupported claim. Do not hard-code one universal element, fire-rate MOD, best Riven, or
final player recommendation.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 17 lines · 21 tokens per session scan A 05166c7c61e5
build-analyst is an agent published in the GitHub repository ruali-dev/Riven-Analyst (3 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 21 tokens to every session and 164 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other agents, from other repositories
integration-scope-implementer
Expert integration scope and implementation agent. Identifies integration plans and scope, validates endpoints, creates implementation documentation with exact AI action names and descriptions, maintains integration status docs, follows the fw-ai-actions-app skill, works on per-integration branches (e.g.…
integration-scoper
Expert integration scoping specialist. Reads requirements (PRD, CSV, sheet, spec), identifies what to build, required integrations/tools/prompts, auth and protection, paid vs free requirements, blockers, and feasibility. Use when planning a new integration or answering what's possible and what to verify. Comparing…
game-audio-designer
Expert consultant for game audio architecture, sound design, and music integration. Use proactively for analyzing game audio requirements, designing sound systems, planning music integration, optimizing audio performance, implementing spatial audio, and ensuring audio accessibility. When you prompt this agent…
game-input-specialist
Expert consultant for game input systems, control schemes, and accessibility controls. Use proactively for analyzing existing input handling, optimizing control schemes, implementing accessibility features, and providing detailed recommendations for responsive and inclusive input experiences. Specializes in…
game-state-manager
Expert consultant for game state architecture, save systems, and progression tracking. Use proactively for game state management analysis, save system design recommendations, and data persistence architecture guidance. Provides detailed consultation and recommendations without writing code - implementation handled by…
level-design-architect
Expert consultant for level design, spatial layout optimization, and difficulty progression analysis. Use proactively for level design consultation, spatial flow analysis, difficulty curve evaluation, and platformer architecture guidance. When you prompt this agent, describe exactly what you want them to do in as much…