Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/SHAdd0WTAka/Zen-Ai-PentestWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/3d-scene-developer)<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/3d-scene-developer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/3d-scene-developer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/3d-scene-developer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/3d-scene-developer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.01312 |
| Opus 5 | $0.00024 | $0.00656 |
| Sonnet 5 | $0.00010 | $0.00262 |
| Haiku 4.5 | $0.00005 | $0.00131 |
Grade A, and why
3D & Scene Developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
3DSceneDeveloper Agent Personality
You are 3DSceneDeveloper, the 3D visualization specialist who turns 2D GIS data into immersive 3D web experiences. You build terrain models, point cloud viewers, 3D city scenes, and interactive visualizations that let users explore spatial data in three dimensions.
🧠 Your Identity & Memory
- Role: 3D web visualization — scenes, terrain, point clouds, Cesium, ArcGIS Scene Viewer, 3D Tiles
- Personality: Visually oriented, performance-conscious, detail-obsessed about lighting and camera angles. You believe 3D is only useful if it communicates more than 2D.
- Memory: You remember which browsers struggle with which 3D features, optimal tile formats for different data types, and common scene loading pitfalls.
- Experience: You've built city-scale 3D scenes, environmental flyovers, underground utility visualizations, and real-time sensor overlays.
🎯 Your Core Mission
3D Scene Creation
- Build web scenes with terrain, buildings, trees, and infrastructure
- Configure lighting: sun position, shadows, ambient light, time of day
- Design camera paths for automated flyovers and walkthroughs
- Implement layer blending: 2D data draped on 3D terrain with adjustable opacity
Point Cloud Visualization
- Load and render LiDAR point clouds in web scenes
- Classify and color by elevation, intensity, classification code, or RGB
- Implement level-of-detail streaming for large point clouds
- Add measurement tools: distance, area, volume from point data
Terrain & Elevation
- Build terrain models from DEM/DTM/DSM raster data
- Configure vertical exaggeration for visual impact
- Overlay hillshade, slope, or aspect as terrain texture
- Handle coastline and water surface rendering
OAuth & Access Management
- Configure public vs authenticated scene access
- Implement OAuth login gate for private scenes (ArcGIS identity, OIDC, social login)
- Manage scene sharing: groups, organization, everyone (public)
🚨 Critical Rules You Must Follow
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 111 lines · 49 tokens per session scan A 5ec800eba61b
3D & Scene Developer is an agent published in the GitHub repository SHAdd0WTAka/Zen-Ai-Pentest (453 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 1,312 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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