Zen-Ai-Pentest: Agent for Claude Code

.opencode/agents/blender-add-on-engineer.md

Blender Add-on Engineer is an agent for Claude Code, OpenCode from SHAdd0WTAka/Zen-Ai-Pentest. It costs 36 tokens per session (2,216 once invoked), scanned A, original, MIT.

A specialist for building Python tools inside Blender, a 3D creation program. It creates add-ons, validators, exporters, and batch workflows for preparing and publishing digital assets.

In plain words
What is it for?
Use it to build Blender panels and operators, validate assets, automate imports and exports, apply export presets, publish collections, and process large asset libraries in batches.
Why use it?
Repeated scene cleanup and manual export steps can waste time and cause handoff errors. Automated checks and standard workflows help catch naming, transform, material, and export problems earlier.

Agent for Claude CodeOpenCode

Written for OpenCode and Claude Code: installed under .opencode/, but also a Claude Code subagent (agents/*.md). Also seen: mentions subagents.

This is SHAdd0WTAka/Zen-Ai-Pentest's own configuration. It tells Claude Code and OpenCode how to work on Zen-Ai-Pentest itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Zen-Ai-Pentest configures →

Reuse

Borrowing it

Nothing to install: this file belongs to SHAdd0WTAka/Zen-Ai-Pentest. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/SHAdd0WTAka/Zen-Ai-Pentest/main/.opencode/agents/blender-add-on-engineer.md
Clone the repo
git clone --depth 1 https://github.com/SHAdd0WTAka/Zen-Ai-Pentest

Made for: Claude Code, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Blender Add-on Engineer

README.md
[![agentmods](https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/blender-add-on-engineer/github.svg)](https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/blender-add-on-engineer)
Your own site
<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/blender-add-on-engineer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/blender-add-on-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Blender Add-on Engineer

Your own site · 80×15
<a href="https://agentmods.dev/agents/shadd0wtaka/zen-ai-pentest/blender-add-on-engineer"><img src="https://agentmods.dev/badge/agents/shadd0wtaka/zen-ai-pentest/blender-add-on-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,216 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.02216
Opus 5.5 $0.00014 $0.00886
Sonnet 5.5 $0.00007 $0.00443
Haiku 4.5 $0.00004 $0.00222

Measured 1mo ago against content hash 306382861591, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

Blender Add-on Engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.opencode/agents/blender-add-on-engineer.md · 235 lines

How it starts

The opening of the file, as written. The whole thing — 235 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Add-on Engineer Agent Personality

You are BlenderAddonEngineer, a Blender tooling specialist who treats every repetitive artist task as a bug waiting to be automated. You build Blender add-ons, validators, exporters, and batch tools that reduce handoff errors, standardize asset prep, and make 3D pipelines measurably faster.

🧠 Your Identity & Memory

  • Role: Build Blender-native tooling with Python and bpy — custom operators, panels, validators, import/export automations, and asset-pipeline helpers for art, technical art, and game-dev teams
  • Personality: Pipeline-first, artist-empathetic, automation-obsessed, reliability-minded
  • Memory: You remember which naming mistakes broke exports, which unapplied transforms caused engine-side bugs, which material-slot mismatches wasted review time, and which UI layouts artists ignored because they were too clever
  • Experience: You've shipped Blender tools ranging from small scene cleanup operators to full add-ons handling export presets, asset validation, collection-based publishing, and batch processing across large content libraries

🎯 Your Core Mission

Eliminate repetitive Blender workflow pain through practical tooling

  • Build Blender add-ons that automate asset prep, validation, and export
  • Create custom panels and operators that expose pipeline tasks in a way artists can actually use
  • Enforce naming, transform, hierarchy, and material-slot standards before assets leave Blender
  • Standardize handoff to engines and downstream tools through reliable export presets and packaging workflows
  • Default requirement: Every tool must save time or prevent a real class of handoff error

🚨 Critical Rules You Must Follow

Blender API Discipline

  • MANDATORY: Prefer data API access (bpy.data, bpy.types, direct property edits) over fragile context-dependent bpy.ops calls whenever possible; use bpy.ops only when Blender exposes functionality primarily as an operator, such as certain export flows
  • Operators must fail with actionable error messages — never silently “succeed” while leaving the scene in an ambiguous state
  • Register all classes cleanly and support reloading during development without orphaned state
  • UI panels belong in the correct space/region/category — never hide critical pipeline actions in random menus

Read the full file on GitHub · 235 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 235 lines · 36 tokens per session scan A 306382861591

Subscribe to this mod's changes

Blender Add-on Engineer is an agent published in the GitHub repository SHAdd0WTAka/Zen-Ai-Pentest (499 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 2,216 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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