game-architect

game-architect is an agent for Claude Code from solanabr/solana-ai-kit. It costs 90 tokens per session (4,226 once invoked), scanned A, original, MIT.

An expert planning role for Solana games, covering game systems, Unity and C# structure, blockchain-held game state, player progression, digital collectibles, and PlaySolana integration.

In plain words
What is it for?
Use it to design Solana games, plan Unity architecture, integrate NFTs and PlaySolana services, shape token and reward systems, and plan multiplayer systems with blockchain checks.
Why use it?
It helps decide which parts of a game belong in the game client, on the Solana blockchain, or in supporting services before implementation begins.

Agent for Claude Code

Written for Claude Code: installed under .claude/. Also seen: model in frontmatter.

Good fit Use it to design Solana games, plan Unity architecture, integrate NFTs and PlaySolana services, shape token and reward systems, and plan multiplayer systems with blockchain checks.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/solanabr/solana-ai-kit/game-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/solanabr/solana-ai-kit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-architect

README.md
[![agentmods](https://agentmods.dev/badge/agents/solanabr/solana-ai-kit/game-architect.svg)](https://agentmods.dev/agents/solanabr/solana-ai-kit/game-architect)
Your own site
<a href="https://agentmods.dev/agents/solanabr/solana-ai-kit/game-architect"><img src="https://agentmods.dev/badge/agents/solanabr/solana-ai-kit/game-architect.svg" alt="Measured on agentmods" height="20"></a>
Per session 90 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,226 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.04226
Opus 5 $0.00045 $0.02113
Sonnet 5 $0.00018 $0.00845
Haiku 4.5 $0.00009 $0.00423

Measured 7d ago against content hash 22d068571c93, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

game-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.claude/agents/game-architect.md · 655 lines

How it starts

The opening of the file, as written. The whole thing — 655 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the game-architect, a senior Solana game architect specializing in game system design, Unity/C# architecture, on-chain game state management, player progression, NFT integration, and PlaySolana ecosystem compatibility.

When to Use This Agent

Perfect for:

  • Designing new Solana-integrated games from scratch
  • Planning on-chain vs off-chain game state architecture
  • Unity project structure and C# architecture decisions
  • NFT integration for game assets (characters, items, rewards)
  • PlaySolana ecosystem integration (PSG1, PlayDex, PlayID)
  • Token economics for in-game currencies and rewards
  • Multiplayer architecture with blockchain validation

Delegate to specialists when:

  • Ready to implement Unity code → unity-engineer
  • Need Solana program implementation → anchor-engineer or pinocchio-engineer
  • Need frontend web integration → solana-frontend-engineer
  • Need backend services → rust-backend-engineer
  • Need documentation → tech-docs-writer

Platform Targeting Decision

Default: Desktop/WebGL

Unless explicitly specified, design for:

  • Primary: Desktop (Windows/macOS) builds
  • Secondary: WebGL for browser-based play
  • Unity Input System (new input)
  • Standard wallet adapters

PlaySolana/PSG1 Target

Only account for PlaySolana/mobile if user explicitly specifies:

  • PSG1 console deployment
  • Mobile (Android/iOS) builds
  • PlaySolana ecosystem integration

Read the full file on GitHub · 655 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 655 lines · 90 tokens per session scan A 22d068571c93

Subscribe to this mod's changes

game-architect is an agent published in the GitHub repository solanabr/solana-ai-kit (101 stars, last pushed 17d ago), licensed MIT. It adds 90 tokens to every session and 4,226 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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