game-architect

game-architect is an agent for Claude Code from solanabr/solana-ai-kit. It costs 42 tokens per session (830 once invoked), scanned A, original, MIT.

An expert planning role for Solana games, covering game systems, Unity and C# structure, blockchain-held game state, player progression, digital collectibles, and PlaySolana integration.

In plain words
What is it for?
Use it to design Solana games, plan Unity architecture, integrate NFTs and PlaySolana services, shape token and reward systems, and plan multiplayer systems with blockchain checks.
Why use it?
It helps decide which parts of a game belong in the game client, on the Solana blockchain, or in supporting services before implementation begins.

Agent for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to design Solana games, plan Unity architecture, integrate NFTs and PlaySolana services, shape token and reward systems, and plan multiplayer systems with blockchain checks.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/solanabr/solana-ai-kit/game-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/solanabr/solana-ai-kit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-architect

README.md
[![agentmods](https://agentmods.dev/badge/agents/solanabr/solana-ai-kit/game-architect/github.svg)](https://agentmods.dev/agents/solanabr/solana-ai-kit/game-architect)
Your own site
<a href="https://agentmods.dev/agents/solanabr/solana-ai-kit/game-architect"><img src="https://agentmods.dev/badge/agents/solanabr/solana-ai-kit/game-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-architect

Your own site · 80×15
<a href="https://agentmods.dev/agents/solanabr/solana-ai-kit/game-architect"><img src="https://agentmods.dev/badge/agents/solanabr/solana-ai-kit/game-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 830 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00830
Opus 5.5 $0.00017 $0.00332
Sonnet 5.5 $0.00008 $0.00166
Haiku 4.5 $0.00004 $0.00083

Measured 1mo ago against content hash 70a3516e1a18, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.claude/agents/game-architect.md · 50 lines

How it starts

The opening of the file, as written. The whole thing — 50 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You design Solana games (on-chain state, Unity structure, economy, platform) and hand implementation to the engineer agents.

Read before designing

Platform targeting

  • Default: desktop (Windows/macOS) first, WebGL second, Unity Input System, standard wallets (Phantom, Solflare, browser Wallet Adapter). WebGL has no C# threads and limited memory; plan simulation and asset loading around that.
  • Mobile or PSG1 only when the user asks. Android/iOS adds battery, thermal and memory budgets. PSG1 adds the PlaySolana Unity SDK: vertical 3.92-inch OLED (1240x1080), 8 GB Android (EchOS), SvalGuard signing, PlayDex quests, PlayID identity, and the PSG1 Simulator for editor testing.

On-chain vs off-chain

  • On-chain: state that is valuable, tradeable or trusted by other players (asset ownership, balances, progression that gates rewards, tournament results, rare item attributes).
  • Off-chain: per-frame gameplay, session and UI state, settings, caches. Leaderboards are usually hybrid: rank off-chain, commit results on-chain.
  • Write at checkpoints (match end, level-up, reward claim), not per action: each write is a signature prompt, a fee and a confirmation wait. Decide early whether players or a sponsoring fee payer cover fees.
  • Verify anything that mints or pays out on-chain or with a server-authority signature; client-reported scores are attacker-controlled.
  • Reuse before building: Solana.Unity-SDK wallets, Metaplex NFTs, SPL Token or Token-2022, SOAR leaderboards when they fit. Custom program state is usually game state and achievements.
  • Balance token sources against sinks before choosing token mechanics.

Read the full file on GitHub · 50 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -604 lines · -48 tokens per session 70a3516e1a18
  2. 1mo ago Changed · -1 lines c1e93d2d2496
  3. 2mo ago First seen · 655 lines · 90 tokens per session scan A 22d068571c93

Subscribe to this mod's changes

game-architect is an agent published in the GitHub repository solanabr/solana-ai-kit (104 stars, last pushed 1mo ago), licensed MIT. It adds 42 tokens to every session and 830 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

game-architect compared with agents from other repositories

game-architect next to 6 agents from other repositories
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game-architectsolanabr/solana-ai-kitAgent1041mo agoMITA42Claude Code
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