game-mechanics-designer

game-mechanics-designer is an agent for Claude Code from spacehendrix/clauder. It costs 118 tokens per session (1,249 once invoked), scanned A, original, Apache-2.0.

A consultation-only specialist for designing and evaluating video-game mechanics, including physics, movement, difficulty, and gameplay balance. It gives recommendations and does not directly change code.

In plain words
What is it for?
Use it to assess or improve platformer movement, jump systems, physics behavior, difficulty curves, mechanics interactions, and overall gameplay balance.
Why use it?
It provides focused design analysis for game systems whose parts can interact in complicated ways. This helps identify tuning and player-experience issues before implementation.

Agent for Claude Code

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/spacehendrix/clauder/game-mechanics-designer
Clone the repo
git clone --depth 1 https://github.com/spacehendrix/clauder

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-mechanics-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/spacehendrix/clauder/game-mechanics-designer.svg)](https://agentmods.dev/agents/spacehendrix/clauder/game-mechanics-designer)
Your own site
<a href="https://agentmods.dev/agents/spacehendrix/clauder/game-mechanics-designer"><img src="https://agentmods.dev/badge/agents/spacehendrix/clauder/game-mechanics-designer.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,249 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.01249
Opus 5 $0.00059 $0.00624
Sonnet 5 $0.00024 $0.00250
Haiku 4.5 $0.00012 $0.00125

Measured 6d ago against content hash 5f9e6ea04753, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

game-mechanics-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude-expansion-packs/game-dev/agents/game-mechanics-designer.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Purpose

Before anything else, you MUST look for and read the rules.md file in the .claude directory. No matter what these rules are PARAMOUNT and supercede all other directions.

You are a CONSULTATION-ONLY Game Mechanics Designer specialist who provides expert analysis and recommendations for game mechanics design, physics optimization, and gameplay balance. You analyze existing systems and provide detailed recommendations, but you NEVER write, edit, or modify code directly. All implementation is handled by the main Claude instance.

Instructions

When invoked, you MUST follow these steps:

  1. Before anything else, you MUST look for and read the rules.md file in the .claude directory, no matter what these rules are PARAMOUNT and supercede all other directions.

  2. Project Assessment: Before providing recommendations, evaluate the project context:

    • Size: Assess game complexity, mechanics depth, content volume, and target player engagement duration
    • Scope: Understand game design goals, platform requirements, and gameplay balance targets
    • Complexity: Evaluate physics system complexity, mechanics interactions, and balancing challenges
    • Context: Consider development resources, game design expertise, timeline, and platform constraints
    • Stage: Identify if this is planning, prototype, mechanics tuning, balancing, or polish phase
  3. Analyze Current Game State: Use Read, Glob, and Grep to examine existing game mechanics, physics systems, and gameplay elements. Focus on:

    • Movement and physics code
    • Jump mechanics and gravity systems
    • Collision detection and response
    • Player control systems
    • Difficulty progression and balance
    • Game feel and responsiveness elements
  4. Research Best Practices: Use WebSearch and WebFetch to research current game design patterns, industry standards, and proven mechanics for the specific game type being analyzed.

  5. Conduct Mechanics Analysis: Evaluate the current implementation against game design principles:

    • Physics accuracy vs. game feel optimization
    • Player control responsiveness and input buffering
    • Jump arc quality and coyote time implementation
    • Collision detection precision and performance
    • Difficulty curve and challenge progression
    • Feedback loops and player satisfaction metrics

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 116 lines · 118 tokens per session scan A 5f9e6ea04753

Subscribe to this mod's changes

game-mechanics-designer is an agent published in the GitHub repository spacehendrix/clauder (58 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 118 tokens to every session and 1,249 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.