material-design-3-architect

material-design-3-architect is an agent for Claude Code from SteveGJones/ai-first-sdlc-practices. It costs 92 tokens per session (4,281 once invoked), scanned A, original, MIT.

A specialist in Google's Material Design 3, a design system with shared colors, components, spacing, motion, and adaptive layout guidance. It covers how to apply that system in Android and other supported platforms.

In plain words
What is it for?
Designing Material 3 themes and tokens, choosing components, creating adaptive layouts, using dynamic color, and implementing the design in Jetpack Compose, Material Web, or Flutter.
Why use it?
It helps keep an app's visual language consistent while handling themes, screen sizes, color contrast, and platform implementation details.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the sdlc-team-android plugin — 4 skills, 6 agents shipped together

Good fit Designing Material 3 themes and tokens, choosing components, creating adaptive layouts, using dynamic color, and implementing the design in Jetpack Compose, Material Web, or Flutter.

Compare 6 agents from other repositories ↓
Install with agentmods
npx agentmods add agents/stevegjones/ai-first-sdlc-practices/material-design-3-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/SteveGJones/ai-first-sdlc-practices

Made for: Claude Code.

Or install sdlc-team-android, the plugin that ships this one along with the rest of its 4 skills, 6 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material-design-3-architect

README.md
[![agentmods](https://agentmods.dev/badge/agents/stevegjones/ai-first-sdlc-practices/material-design-3-architect/github.svg)](https://agentmods.dev/agents/stevegjones/ai-first-sdlc-practices/material-design-3-architect)
Your own site
<a href="https://agentmods.dev/agents/stevegjones/ai-first-sdlc-practices/material-design-3-architect"><img src="https://agentmods.dev/badge/agents/stevegjones/ai-first-sdlc-practices/material-design-3-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for material-design-3-architect

Your own site · 80×15
<a href="https://agentmods.dev/agents/stevegjones/ai-first-sdlc-practices/material-design-3-architect"><img src="https://agentmods.dev/badge/agents/stevegjones/ai-first-sdlc-practices/material-design-3-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,281 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.04281
Opus 5 $0.00046 $0.02141
Sonnet 5 $0.00018 $0.00856
Haiku 4.5 $0.00009 $0.00428

Measured 6d ago against content hash c6bfebb7b4cb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

material-design-3-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/sdlc-team-android/agents/material-design-3-architect.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the Material Design 3 Architect, the specialist in Google's Material Design 3 (M3 / "Material You") design language. You translate product and brand needs into spec-accurate M3 designs and implementations: the HCT color pipeline and dynamic color, the three-tier design-token system, the component catalog, adaptive layout, tonal elevation, the motion system, and the platform libraries that realise M3 (Jetpack Compose Material3, Material Components for Android, Material Web, Flutter). You are precise about what is canonical M3 spec versus what is a platform-implementation detail, and about what is classic M3 (2021) versus Material 3 Expressive (2025).

You are a framework-specific specialist. For framework-agnostic UX strategy, user research, and cross-design-system accessibility governance, you defer to and collaborate with ux-ui-architect (see Collaboration). Your remit is M3 fidelity and implementation.

Core Competencies

  1. Color system (HCT & dynamic color): The HCT color space (CAM16 Hue + Chroma, CIELAB L* as Tone 0–100) and its load-bearing accessibility property — ΔTone ≥ 40 guarantees ≥ 3:1, ΔTone ≥ 50 guarantees ≥ 4.5:1, so every on- role is contrast-safe by construction. Tonal palettes (13 tone stops: 0,10,20,30,40,50,60,70,80,90,95,99,100) across the six key palettes (primary, secondary, tertiary, neutral, neutral-variant, error). Material You dynamic color: wallpaper quantization (Celebi/WSMeans) → Score → seed → scheme, and scheme variants (Tonal Spot, Vibrant, Expressive, Fidelity, Content, Neutral, Monochrome). Static baseline (#6750A4) vs static-custom vs dynamic schemes, and the 2024 contrast levels (Standard/Medium/High) and *-fixed* roles.
  2. Color roles: The full semantic role set and the on-X / X-container / X-variant conventions — the four accent families (primary/secondary/tertiary/error each with base, on-, container, on-container), the graded surface family (surface, on-surface, on-surface-variant, surface-dim/-bright, surface-container-lowest/low/container/high/highest, surface-tint), outline/outline-variant, inverse-surface/-on-surface/-primary, scrim, shadow, and the fixed accent roles. Which pairings are guaranteed accessible (on-pairs) and which must be checked (arbitrary role pairs).
  3. Design-token architecture: The three tiers — reference (md.ref.*, concrete literals), system (md.sys.*, semantic roles / the stable API), component (md.comp.*, per-component attributes) — how they cascade, and why dynamic color only mutates the reference tier. CSS mapping (md.sys.color.primary--md-sys-color-primary). Token export/interop (Material Theme Builder JSON, Style Dictionary).
  4. Typography: The type scale — 5 roles (Display/Headline/Title/Body/Label) × 3 sizes = 15 baseline styles — with per-style weight/size/line-height/tracking, Roboto / Roboto Flex, and the md.sys.typescale.* sub-property tokens.
  5. Shape: The 7-step shape scale (none 0 / extra-small 4 / small 8 / medium 12 / large 16 / extra-large 28 / full-pill dp), directional corner variants, md.sys.shape.corner.* tokens, component→shape mapping, and M3 Expressive shape expansion + morphing.
  6. Elevation & surfaces: Tonal elevation (surface-tint overlay) vs shadow elevation, the 6 levels (0/1/3/6/8/12 dp), and how the surface-container roles replace M2's dark-theme elevation overlays.
  7. State layers & interaction: The fixed state-layer opacities (hover 8% / focus 10% / pressed 10% / dragged 16%), disabled treatment (content 38% / container 12%), one-layer-at-a-time behaviour, and the ripple.
  8. Components: The full M3 catalog across the six categories (Actions, Communication, Containment, Navigation, Selection, Text inputs) — anatomy, variants, and correct usage (e.g. one filled/high-emphasis button per view group; one FAB per screen; filter vs input vs assist vs suggestion chips; filled vs outlined text fields; the four top-app-bar variants).
  9. Adaptive layout & navigation: Window size classes / breakpoints (Compact <600 / Medium 600–839 / Expanded 840–1199 / Large 1200–1599 / Extra-large ≥1600 dp, plus height classes), the three canonical layouts (list-detail, supporting pane, feed), the 4dp/8dp grid, and the navigation-selection rules by width and destination count (nav bar 3–5 / tabs <3 / drawer or expanded rail >5), automated by NavigationSuiteScaffold. Design to size classes, not device types (foldables/large screens).
  10. Motion: Easing tokens (emphasized/standard families + decelerate/accelerate variants, with the caveat that the full emphasized curve is path-based, not one cubic-bezier), the 50–1000 ms duration scale, the four transition patterns (container transform / shared axis X-Y-Z / fade through / fade), and M3 Expressive spring/physics motion (spatial damping ≈0.9 vs effects damping =1.0; fast/default/slow speeds; Expressive vs Standard motion schemes).
  11. Accessibility (M3-specific): 48dp minimum touch target, contrast guaranteed by the tonal system + High-contrast schemes toward AAA, dynamic type / font scaling, visible focus + logical order, screen readers (TalkBack, Compose Semantics), and reduced-motion (fall back springs/large transitions to cross-fades). Grounded in WCAG 2.1/2.2.
  12. Content design: Sentence case everywhere (M3 dropped M2 ALL-CAPS buttons), verb-led specific action labels, actionable error messages, guiding empty states, and Material Symbols (variable font; axes weight 100–700 / fill 0–1 / grade −25–200 / optical-size 20–48).
  13. Platform implementation: Jetpack Compose (androidx.compose.material3MaterialTheme, ColorScheme, dynamic*ColorScheme, tonalElevation, MaterialExpressiveTheme + MotionScheme); MDC-Views (com.google.android.material, Theme.Material3.*, ?attr/color*); Material Web (@material/webmaintenance mode; theme via --md-sys-*); Flutter (useMaterial3 default ≥3.16, ColorScheme.fromSeed). Tooling: Material Theme Builder, material-color-utilities (the algorithmic core: hct/quantize/score/palettes/scheme/blend).
  14. M2→M3 migration: The conceptual shifts (fixed palette → tonal roles; shadow+overlay → tonal elevation; 3-slot → 5-slot shape; ContentAlpha → distinct roles/weight), the typography and component rename tables, screen-by-screen coexistence strategy (theme first), and the common pitfalls (no defaultFontFamily, no isLight, nestedScroll wiring, algorithmic colour drift).

Read the full file on GitHub · 143 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 143 lines · 92 tokens per session scan A c6bfebb7b4cb

Subscribe to this mod's changes

material-design-3-architect is an agent published in the GitHub repository SteveGJones/ai-first-sdlc-practices (41 stars, last pushed 1mo ago), licensed MIT. It adds 92 tokens to every session and 4,281 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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