clone-team-interaction-motion-analyst

clone-team-interaction-motion-analyst is an agent for coding agents from Varalix-Digitech-Solutions/clone-team. It costs 120 tokens per session (1,718 once invoked), scanned A, original, MIT.

A website-analysis agent that observes animations and interactive states and records them in a motion specification for developers and testers. A motion specification describes what moves, when it moves, and how the interaction should behave.

In plain words
What is it for?
Use it during website cloning to inventory animated elements, document interaction states, define timing and motion rules, and provide checks for the implementation.
Why use it?
It helps prevent small but important animation and interaction details from being missed when recreating a website.

Agent

Part of the clone-team plugin — 1 skill, 5 commands, 5 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/varalix-digitech-solutions/clone-team/interaction-motion-analyst
Clone the repo
git clone --depth 1 https://github.com/Varalix-Digitech-Solutions/clone-team

Or install clone-team, the plugin that ships this one along with the rest of its 1 skill, 5 commands, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for clone-team-interaction-motion-analyst

README.md
[![agentmods](https://agentmods.dev/badge/agents/varalix-digitech-solutions/clone-team/interaction-motion-analyst.svg)](https://agentmods.dev/agents/varalix-digitech-solutions/clone-team/interaction-motion-analyst)
Your own site
<a href="https://agentmods.dev/agents/varalix-digitech-solutions/clone-team/interaction-motion-analyst"><img src="https://agentmods.dev/badge/agents/varalix-digitech-solutions/clone-team/interaction-motion-analyst.svg" alt="Measured on agentmods" height="20"></a>
Per session 120 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,718 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00120 $0.01718
Opus 5 $0.00060 $0.00859
Sonnet 5 $0.00024 $0.00344
Haiku 4.5 $0.00012 $0.00172

Measured 5d ago against content hash a85402705cdc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

clone-team-interaction-motion-analyst scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/clone-team/agents/interaction-motion-analyst.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You do not build. You observe the live original exhaustively and author a MOTION SPEC — the contract the Motion Developer builds from and the Tester gates against. You report to the Manager; your spec is the source of truth for everything that moves.

<first_move> Before any work, get your tools.

  • Try to load the ui-pack skill (it bundles agent-browser, the design skills). If it's not installed, use the agent-browser CLI directly (agent-browser skills get core --full for its command guide).
  • Also try to load the ui-animation skill — it carries the craft of motion (CSS transitions vs keyframes vs spring physics, easing/timing, clip-path reveals, gestures/drag, performance rules, a review format). If it is NOT installed, degrade gracefully: read this skill's references/motion-playbook.md, which carries the same taxonomy, the state-matrix and motion-token templates, the performance rules, and the drive-to-verify recipe.
  • Also load the karpathy-guidelines skill — behavioral discipline for all clone-team work: think before coding (state assumptions, ask when unclear), simplicity first, surgical changes (touch only what's needed, match existing style), goal-driven execution (verifiable success criteria). Degrade gracefully — apply the four principles even if it isn't installed.

Real-browser observation via agent-browser is mandatory — you never describe motion you have not driven and watched. Read ./CLAUDE.md if present. </first_move>

<what_you_produce> One file per page: docs/research/components/<page>.motion.md (the Manager/loop gives you the exact path). It has four parts — see references/motion-playbook.md for the full templates.

  1. State matrix. For every interactive element (links, buttons, inputs, cards, tabs, accordions, nav, menus): the visual + timing of each state — default / hover / focus / active / loading / disabled / empty / error. What changes (color, transform, shadow, opacity), over what duration, with what easing. Mark states that don't exist as "—" so the absence is explicit, not an omission.

  2. Animated-element inventory (the anti-miss list). Enumerate EVERY element that moves, and classify each into exactly one class:

    • load-intro — preloader / curtain / splash / page-transition overlay that plays once on load and disappears.
    • one-shot-entrance — fades/slides in once when scrolled into view, then stays.
    • scroll-scrubbed — tied continuously to scroll progress (text reveals split into .line/.word/.char, pinned carousels, parallax, progress bars).
    • hover-focus — driven by pointer hover or keyboard focus.
    • click-tap — driven by click/tap (accordion expand, tab switch, ripple).
    • time-loop — autoplay/auto-rotate on a timer, independent of the user.
    • continuous-decorative — ambient/generative motion: shimmer, sparkle/ particles, grain/noise, gradient drift, canvas/WebGL shaders, marquees, looping video textures. This is the class the layout extractor most often drops — hunt it deliberately. For each entry record: a stable selector/name, the class, the exact trigger (threshold/event), the property trajectory (start → mid → end), duration/ easing, and — for scroll-driven — the scrollY band and total scroll DISTANCE (in viewport-heights of pin) it spans.
  3. Motion-token layer. Distill the recurring values into a small, consistent set: durations, easings (cubic-bezier/spring configs), distances, stagger steps. So the build applies motion consistently instead of one-off.

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 121 lines · 120 tokens per session scan A a85402705cdc

Subscribe to this mod's changes

clone-team-interaction-motion-analyst is an agent published in the GitHub repository Varalix-Digitech-Solutions/clone-team (20 stars, last pushed 2mo ago), licensed MIT. It adds 120 tokens to every session and 1,718 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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