crews

A command for syncing a workspace’s crews into Claude Code subagents and skills. It can also run project rosters, push edits, recommend installed tools, find crew mentions, and install git hooks.

In plain words
What is it for?
Creating or updating subagents, running project rosters, sending local edits back, recommending available skills and commands, finding @mentions, and installing crew-related git hooks.
Why use it?
It keeps team-like agent setups and their local project triggers aligned with the workspace.

Command

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add commands/agenttaskllc/agenttask-plugin/crews
Clone the repo
git clone --depth 1 https://github.com/AgentTaskLLC/AgentTask-plugin
Per session 46 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 4,012 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00046 $0.04012
Opus 5 $0.00023 $0.02006
Sonnet 5 $0.00009 $0.00802
Haiku 4.5 $0.00005 $0.00401

Measured yesterday against content hash 4e95efeff474, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

crews scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/agent-task/commands/crews.md · 255 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 255 lines · 46 tokens per session scan A 4e95efeff474

Subscribe to this mod's changes

crews is a command published in the GitHub repository AgentTaskLLC/AgentTask-plugin (0 stars, last pushed 17d ago), with no licence file. It adds 46 tokens to every session and 4,012 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.