adapt

adapt is a command for Claude Code from educlopez/ui-craft. It costs 60 tokens per session (629 once invoked), scanned A, original, MIT.

A command for checking and improving a web interface across phone, tablet, and desktop screen sizes. It also covers touch controls, screen notches, and text that scales with the screen.

In plain words
What is it for?
Use it when making a new screen work on different devices or fixing mobile layout and touch issues. It helps check breakpoints, tap areas, safe spacing, hover alternatives, and fluid text.
Why use it?
It helps find layout problems that only appear on smaller screens or on devices without a mouse. This reduces cramped controls, accidental horizontal scrolling, and unusable touch areas.

Command for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Part of the ui-craft plugin — 30 skills, 25 commands, 2 agents, 1 MCP server shipped together

Good fit Use it when making a new screen work on different devices or fixing mobile layout and touch issues. It helps check breakpoints, tap areas, safe spacing, hover alternatives, and fluid text.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/educlopez/ui-craft/adapt
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/educlopez/ui-craft

Made for: Claude Code.

Or install ui-craft, the plugin that ships this one along with the rest of its 30 skills, 25 commands, 2 agents, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adapt

README.md
[![agentmods](https://agentmods.dev/badge/commands/educlopez/ui-craft/adapt/github.svg)](https://agentmods.dev/commands/educlopez/ui-craft/adapt)
Your own site
<a href="https://agentmods.dev/commands/educlopez/ui-craft/adapt"><img src="https://agentmods.dev/badge/commands/educlopez/ui-craft/adapt/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adapt

Your own site · 80×15
<a href="https://agentmods.dev/commands/educlopez/ui-craft/adapt"><img src="https://agentmods.dev/badge/commands/educlopez/ui-craft/adapt.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 629 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00629
Opus 5.5 $0.00024 $0.00252
Sonnet 5.5 $0.00012 $0.00126
Haiku 4.5 $0.00006 $0.00063

Measured 1mo ago against content hash f06b00fa5f85, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

adapt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

cli/assets/claude/commands/adapt.md · 29 lines

What it actually says

Adapt the UI at $ARGUMENTS across devices. Load the ui-craft skill and read references/responsive.md.

Work mobile-first. Don't shrink desktop; grow from mobile.

Checklist:

  1. Breakpoints — use project's existing system (Tailwind: sm md lg xl; CSS: container queries preferred over media queries for components). No magic widths.
  2. Touch — tap targets ≥ 44×44px (min-h-11 min-w-11). Touch zones don't overlap. touch-action: manipulation on interactive elements.
  3. Safe areas — padding-top: env(safe-area-inset-top) etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar.
  4. No horizontal scroll at 320px. Test with devtools device mode.
  5. Fluid type — clamp(1rem, 0.9rem + 0.5vw, 1.125rem) for body where scale matters; fixed px for small UI text (labels, captions).
  6. Container queries — prefer @container over viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width.
  7. Hover-less devices — every hover affordance has a non-hover equivalent. @media (hover: hover) to scope desktop-only effects.
  8. Density shifts with viewport — honor VISUAL_DENSITY differently per breakpoint:
    • VISUAL_DENSITY ≤ 3 → fewer columns and wider spacing even at desktop widths.
    • VISUAL_DENSITY 8+ → honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind @media (hover: hover)).
    • Mobile always trends toward 1 column and wider spacing regardless of the knob value.
  9. Images — aspect-ratio set; srcset + sizes for different viewports; loading="lazy" below the fold; fetchpriority="high" on hero.
  10. Nav pattern — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.

Output: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).

Next step: /audit — verify the responsive pass against a11y, performance and touch targets (rung 1).

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 29 lines · 60 tokens per session scan A f06b00fa5f85

Subscribe to this mod's changes

adapt is a command published in the GitHub repository educlopez/ui-craft (388 stars, last pushed 3d ago), licensed MIT. It adds 60 tokens to every session and 629 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.