furkantokkan/agent-foundry

100+ reusable skills for Codex and Claude Code. Build Unity games with workflows for planning, coding, testing, UI polish, Blender assets, and AI 3D.

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201Mods indexed here, across every type
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ada

01

furkantokkan/agent-foundry

Command Claude Code

Adaptive skill router for Unity, Firebase, JavaScript, Clean OOP, code review, and game design tasks.

not rated 10 2d ago A 23 tokens original MIT

adopt

03

furkantokkan/agent-foundry

Command Claude Code

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks…

not rated 10 2d ago A 75 tokens original MIT

furkantokkan/agent-foundry

Command Claude Code

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

not rated 10 2d ago A 32 tokens original MIT

architecture-review

05

furkantokkan/agent-foundry

Command Claude Code

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL…

not rated 10 2d ago A 68 tokens original MIT

art-bible

06

furkantokkan/agent-foundry

Command Claude Code

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

not rated 10 2d ago A 43 tokens original MIT

asset-audit

07

furkantokkan/agent-foundry

Command Claude Code

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

not rated 10 2d ago A 34 tokens original MIT

asset-spec

08

furkantokkan/agent-foundry

Command Claude Code

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

not rated 10 2d ago A 51 tokens original MIT

balance-check

09

furkantokkan/agent-foundry

Command Claude Code

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

not rated 10 2d ago A 58 tokens original MIT

brainstorm

10

furkantokkan/agent-foundry

Command Claude Code

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

not rated 10 2d ago A 33 tokens original MIT

bug-report

11

furkantokkan/agent-foundry

Command Claude Code

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

not rated 10 2d ago A 33 tokens original MIT

bug-triage

12

furkantokkan/agent-foundry

Command Claude Code

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

not rated 10 2d ago A 54 tokens original MIT

changelog

13

furkantokkan/agent-foundry

Command Claude Code

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

not rated 10 2d ago A 26 tokens original MIT

clean-oop

14

furkantokkan/agent-foundry

Command Claude Code

Apply SOLID, Clean Code, dependency boundaries, and testability.

not rated 10 2d ago A 14 tokens original MIT

code-review

15

furkantokkan/agent-foundry

Command Claude Code

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

not rated 10 2d ago A 38 tokens original MIT

consistency-check

16

furkantokkan/agent-foundry

Command Claude Code

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

not rated 10 2d ago A 0 tokens original MIT

content-audit

17

furkantokkan/agent-foundry

Command Claude Code

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

not rated 10 2d ago A 18 tokens original MIT

create-architecture

18

furkantokkan/agent-foundry

Command Claude Code

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

not rated 10 2d ago A 0 tokens original MIT

furkantokkan/agent-foundry

Command Claude Code

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

not rated 10 2d ago A 58 tokens original MIT

create-epics

20

furkantokkan/agent-foundry

Command Claude Code

Optionally group a roadmap-scale approved outcome into an epic containing several independently closable tasks.

not rated 10 2d ago A 18 tokens original MIT

create-stories

21

furkantokkan/agent-foundry

Command Claude Code

Legacy-only epic-to-story workflow; task-first repositories use create-task directly and do not create duplicate story files.

not rated 10 2d ago A 22 tokens original MIT

create-task

22

furkantokkan/agent-foundry

Command Claude Code

Create one bounded task contract from a short request or optional structured brief, while routing unambiguous feedback on an existing task back to its defect cycle instead of duplicating work.

not rated 10 changed 2d ago A 35 tokens original MIT

daily-handoff

23

furkantokkan/agent-foundry

Command Claude Code

Create a durable task handoff with defect counts/IDs and verification freshness, without changing lifecycle state or VCS.

not rated 10 2d ago A 23 tokens original MIT

day-one-patch

24

furkantokkan/agent-foundry

Command Claude Code

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

not rated 10 2d ago A 58 tokens original MIT

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