teammate-dismiss

teammate-dismiss is a command for Claude Code from initialneil/project-with-reflect. It costs 23 tokens per session (300 once invoked), scanned A, original, MIT.

A command that disconnects a live teammate workstream after sending it one final handoff. The workstream itself remains available for independent use later.

In plain words
What is it for?
Use it to dismiss a connected teammate, stop its standby watch, remove the live link, and leave the workstream available for a fresh session.
Why use it?
It flushes pending records and stops future check-ins from reopening the teammate window. This prevents a finished collaboration from being revived accidentally.

Command for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Part of the project-with-reflect plugin — 2 skills, 14 commands, 2 hooks shipped together

Good fit Use it to dismiss a connected teammate, stop its standby watch, remove the live link, and leave the workstream available for a fresh session.

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Install with agentmods
npx agentmods add commands/initialneil/project-with-reflect/teammate-dismiss
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/initialneil/project-with-reflect

Made for: Claude Code.

Or install project-with-reflect, the plugin that ships this one along with the rest of its 2 skills, 14 commands, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for teammate-dismiss

README.md
[![agentmods](https://agentmods.dev/badge/commands/initialneil/project-with-reflect/teammate-dismiss/github.svg)](https://agentmods.dev/commands/initialneil/project-with-reflect/teammate-dismiss)
Your own site
<a href="https://agentmods.dev/commands/initialneil/project-with-reflect/teammate-dismiss"><img src="https://agentmods.dev/badge/commands/initialneil/project-with-reflect/teammate-dismiss/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for teammate-dismiss

Your own site · 80×15
<a href="https://agentmods.dev/commands/initialneil/project-with-reflect/teammate-dismiss"><img src="https://agentmods.dev/badge/commands/initialneil/project-with-reflect/teammate-dismiss.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 300 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00300
Opus 5 $0.00012 $0.00150
Sonnet 5 $0.00005 $0.00060
Haiku 4.5 $0.00002 $0.00030

Measured 9d ago against content hash 324f4cd32ecd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

teammate-dismiss scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/teammate-dismiss.md · 18 lines

What it actually says

Run the teammate-dismiss action of the current project's project-with-reflect skill with arguments: $ARGUMENTS

Resolve the project from the current directory first: match $PWD against registry.json projects' repo / dir (the project whose repo contains $PWD). If none matches, ask which project — don't guess. The commander lane = this session's active workstream.

Then follow <project_dir>/SKILL.md's teammate-dismiss workflow:

  1. Send the last baton — handoff <workstream> "dismissed: flush + stand down" — so the teammate's standby watch fires once more and it flushes pending log/record entries, stops its watch, and reports done.
  2. Run teammate.sh <project_dir> dismiss <workstream> --commander <this-lane> (removes it from stream.json.teammates + clears the lock — checkin stops reviving it).
  3. Remind the user: the window can be closed; the lane stays a normal workstream — to drive it independently later, open a fresh window and checkin <workstream>.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 18 lines · 23 tokens per session scan A 324f4cd32ecd

Subscribe to this mod's changes

teammate-dismiss is a command published in the GitHub repository initialneil/project-with-reflect (13 stars, last pushed 4d ago), licensed MIT. It adds 23 tokens to every session and 300 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.