Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/intellegix/intellegix-code-agent-toolkitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/intellegix/intellegix-code-agent-toolkit/minecraft-build)<a href="https://agentmods.dev/commands/intellegix/intellegix-code-agent-toolkit/minecraft-build"><img src="https://agentmods.dev/badge/commands/intellegix/intellegix-code-agent-toolkit/minecraft-build/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/intellegix/intellegix-code-agent-toolkit/minecraft-build"><img src="https://agentmods.dev/badge/commands/intellegix/intellegix-code-agent-toolkit/minecraft-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.01037 |
| Opus 5.5 | $0.00000 | $0.00415 |
| Sonnet 5.5 | $0.00000 | $0.00207 |
| Haiku 4.5 | $0.00000 | $0.00104 |
Grade A, and why
minecraft-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/minecraft-build — Research-Grounded Minecraft Build (v2 SCAFFOLD — NOT YET WIRED)
⚠️ v2 SCAFFOLD — NOT ACTIVE FOR v1. This skill is a placeholder describing the intended research-grounded build flow. It is not yet wired to the minecraft MCP server and must not be invoked as a working command yet. For v1, drive builds directly via the minecraft MCP tools (
connect_status,setblock,fill,run_command) plusknowledge/building-principles.md. Remove this banner when the flow below is implemented and tested.
Build a structure in Minecraft Bedrock by grounding the design in real-world architectural references (via Perplexity) before placing a single block.
Input
$ARGUMENTS = a natural-language build request, e.g. a medieval stone watchtower or
a cozy 2-story oak cottage.
Intended flow (v2)
- Research the design. Call
research_query(Perplexity) for design references for the requested build — real-world proportions, material/color palette, and construction technique (e.g. "typical proportions and stone palette of a medieval watchtower; wall-to-height ratio, crenellation spacing, window placement"). - Translate to a parametric plan. Claude converts the research into a concrete
parametric plan using
mcp-servers/minecraft/knowledge/building-principles.md— footprint dimensions, palette (primary/secondary/accent/trim), the footprint → walls → openings → roof → towers → battlements → details/lighting decomposition, and exact block ids/states. - Execute via the minecraft MCP tools.
connect_statusfirst (abort if no client connected), then emit the plan as orderedsetblock/fillcalls. Userelative_to_playerfor "build here" (no absolute coords needed); auto-chunk any fill over the 32768-block cap. - Verify. Read each tool's command response to confirm blocks placed (and re-issue any failed step), then summarize the finished build.
Not-active checklist (before flipping to active)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 62 lines · 0 tokens per session scan A a446d0acd012
minecraft-build is a command published in the GitHub repository intellegix/intellegix-code-agent-toolkit (57 stars, last pushed 4d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,037 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
unity-team
Parallel agent orchestration — spawns multiple specialized agents simultaneously for faster development. Supports preset teams and custom combinations.
unity-workflow
Full development pipeline — clarify requirements, plan implementation, execute with agents, verify with review + tests.
unity-instincts
Manage the project's instinct library — view, promote, evolve, export, or import atomic learned behaviors captured automatically by PostToolUse observations.
unity-interview
Socratic interview flow — explores requirements, identifies edge cases, clarifies scope, and outputs a structured feature brief before any coding begins.
unity-learn
Review accumulated session learnings, extract recurring patterns, and draft new skills from session data.
unity-doctor
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.