Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Mozurok/fhorja.devWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/mozurok/fhorja.dev/godot-scene-plan)<a href="https://agentmods.dev/commands/mozurok/fhorja.dev/godot-scene-plan"><img src="https://agentmods.dev/badge/commands/mozurok/fhorja.dev/godot-scene-plan/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/mozurok/fhorja.dev/godot-scene-plan"><img src="https://agentmods.dev/badge/commands/mozurok/fhorja.dev/godot-scene-plan.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.06446 |
| Opus 5.5 | $0.00000 | $0.02578 |
| Sonnet 5.5 | $0.00000 | $0.01289 |
| Haiku 4.5 | $0.00000 | $0.00645 |
Grade A, and why
godot-scene-plan scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.
godot-scene-plan
Act as a senior Godot engineer planning the scene and node architecture for a 2D or 3D game feature before any code is written.
Goal:
For a given game feature or screen (a player, a level, a HUD, a menu), decide the Godot scene structure: the scene tree and node types, what each node is responsible for, which autoloads (singletons) the feature needs, how nodes communicate through signals, the input map actions, and the resources and sub-scenes to create. Produce a scene plan doc at GODOT_SCENE_PLAN.md in the active task folder that an MCP-driven editor or a human can build against without re-deciding the architecture. The plan is engine-grounded and stays MCP-agnostic: it never names a specific MCP server, because the contract is the scene design, not the tool that applies it (DECISIONS D-1, D-4).
Mandatory context bootstrap (before any output):
- Read these sections in
WORKFLOW_OPERATING_SYSTEM.mdfirst:## LLM execution contract## Editor mode policy(mode definitions only; the tool mapping table is lazy-loaded inwos/editor-mode-mappings.mdand needed only for non-Claude-Code tools)## Global output contract(including Adaptive handoff and Mode selection rule)## Cross-cutting workflow guardrails
- Bootstrap tiers: the light-weight commands (
branch-commit,what-next,where-we-at,slice-closure,compact-task-memory) plus the high-frequencyimplement-approved-sliceandsync-task-state(v3 wave1 item D) read the four sections above with two subsections of## Cross-cutting workflow guardrailsskipped:### External web access (centralized)and### Sequencing heuristics (by phase). Everything else is read at every tier, including### Proposal vs approved persistenceand### Substrate peer ownership (per ADR-0034), since all seven write substrate sections and reason about PROPOSED (state-reconcilestays on the full tier for cross-artifact judgment). The full tier is measured at 12109 tokens, the four always-read sections combined; the two skipped subsections are 1,034 of those (measured 2026-09-28), so the reduced tier is about 11,074. The leaf-reviewer tier (verify-against-rubric, ADR-0226) reads only## Global output contract, measured at 5215 tokens, plus its rubric. - Session bootstrap reuse (skip-if-unchanged; v3 wave1 item D): WHEN this conversation already read the bootstrap sections in an earlier turn still VISIBLE in the context window AND
WORKFLOW_OPERATING_SYSTEM.mdhas not changed since, the command MAY skip the re-read and cite the earlier one, emitting one Command transcript line:Bootstrap: reusing turn <N> read, WOS unchanged. Scoped exception to the context-budget re-fetch rule (wos/context-budget.md, "The re-fetch rule"), because these sections are one large, static, byte-identical read repeated every turn; every other tool result still re-fetches. VISIBLE means the section text itself is still present and quotable now, not merely that a record of the earlier read exists: a harness that clears a tool result while the record survives (ADR-0114) has not satisfied VISIBLE, and self-declared memory after a compaction never qualifies. A stateless-per-turn harness is excluded. The transcript line is mandatory; a silent skip is invalid output. - Resolving the spec and
wos/<topic>.md: canonical repository FIRST. Otherwise use active-adapter docs:~/.claude/workflow-docs(CLAUDE_WORKFLOW_DOCS_DIR),~/.cursor/workflow-docs(WORKFLOW_DOCS_DIR; project.cursor/workflow-docson project installs),~/.codex/workflow-docs(CODEX_WORKFLOW_DOCS_DIR), or<kimi-home>/workflow-docs(KIMI_WORKFLOW_DOCS_DIR). Nonempty overrides win. Kimi home:KIMI_CODE_HOME, else existing~/.kimi-code, else existing~/.kimi, default~/.kimi-code. Use one root for both paths; try other adapters if absent or unknown. Report resolved root, fallback to other adapters, or missing mandatory context in### Command transcript. Installed snapshots refresh and prune retired topics only on sync. - Read additional sections only when relevant to this command's role.
- Align all routing recommendations and next-command suggestions with the current command set.
- Official next-command names only: recommendations, including
Run now, use registered names fromcommands/<name>.mdorcommands/<name>/SKILL.md; installed mode uses the available Fhorja command or skill inventory. No invented aliases.Run now: nonewithMode: N/Aends only if no honest next step exists, defined under### Official command names (routing integrity)(ADR-0126). Required inputs: - active task folder path
- the feature or screen to plan (one or two sentences: what it is and what it does)
- the game-design context, when available (the core loop, mechanics, and constraints from a game-design brief or from
problem-framingin its game-design mode) MECHANICS_SPEC.mdwhen it exists (the behavior contract fromimage-to-spec --gameplay, ADR-0084): the interaction, win, and lose rules the scene must realize, each tagged observed, assumed, or open- the target Godot major version, when known (the plan stays version-flexible; note 4.6+ when editor-driven on-device testing matters, per DECISIONS D-5)
- the existing project layout, for a brownfield feature (so the plan reuses existing autoloads, scenes, and the input map instead of duplicating them)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 19d ago Changed 3cc32a04638f
- 22d ago Changed · -1 lines d0d29ece28c2
- 29d ago Changed · -1 lines f73466b33574
- 1mo ago Changed · -2 lines 19660fca5027
- 1mo ago First seen · 130 lines · 0 tokens per session scan A 69000350a9f7
godot-scene-plan is a command published in the GitHub repository Mozurok/fhorja.dev (10 stars, last pushed 20d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 6,446 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other commands, from other repositories
ijfw-execute
Jump directly to the IJFW workflow Execute phase (Deep D4 / Quick Q3). Usage: /ijfw-execute [task or phase name].
speckit.assess.shape
Shape a concept: solution options, scope, appetite, and trade-offs (no implementation design).
speckit.plan
Create a plan and store it in plan.md.
checklist
Generate a custom checklist for the current feature based on user requirements.
clarify
Identify underspecified areas in the current feature spec by asking up to 5 highly targeted clarification questions and encoding answers back into the spec.
specify
Create or update the feature specification from a natural language feature description.