init-project

init-project is a command for Claude Code from neuromechanist/research-skills. It costs 11 tokens per session (889 once invoked), scanned A, original, BSD-3-Clause.

A project setup command that copies bundled vibe-rules templates into a new project and customizes the agent instructions. It can create files such as AGENTS.md, CLAUDE.md, rules, and architecture decision records.

In plain words
What is it for?
Use it to initialize a project, add shared agent rules, customize instructions for the detected language or framework, and start an architecture decision record.
Why use it?
Starting agent guidance from scratch can leave important project details undocumented. This command detects the project context, fills in framework-specific instructions, and records the guidance in Git.

Command for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; mentions Claude Code; mentions AGENTS.md.

Part of the project plugin — 15 skills, 5 commands, 3 agents shipped together

Good fit Use it to initialize a project, add shared agent rules, customize instructions for the detected language or framework, and start an architecture decision record.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/neuromechanist/research-skills/init-project
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/neuromechanist/research-skills

Made for: Claude Code.

Or install project, the plugin that ships this one along with the rest of its 15 skills, 5 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for init-project

README.md
[![agentmods](https://agentmods.dev/badge/commands/neuromechanist/research-skills/init-project/github.svg)](https://agentmods.dev/commands/neuromechanist/research-skills/init-project)
Your own site
<a href="https://agentmods.dev/commands/neuromechanist/research-skills/init-project"><img src="https://agentmods.dev/badge/commands/neuromechanist/research-skills/init-project/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for init-project

Your own site · 80×15
<a href="https://agentmods.dev/commands/neuromechanist/research-skills/init-project"><img src="https://agentmods.dev/badge/commands/neuromechanist/research-skills/init-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 11 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 889 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00011 $0.00889
Opus 5 $0.00005 $0.00445
Sonnet 5 $0.00002 $0.00178
Haiku 4.5 $0.00001 $0.00089

Measured 10d ago against content hash 54ed33aefaff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

init-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/project/commands/init-project.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Initialization with Vibe Rules

Initialize this project using bundled vibe-rules templates from the init-project plugin.

Setup Process:

1. Analyze Current Project

!echo "Project description: $ARGUMENTS" !pwd !ls -la

2. Copy templates and set up project structure

!project-init-templates .

If the above command failed, report the exact error to the user and stop. Do not proceed with remaining steps.

3. Track agent files in git

AGENTS.md, CLAUDE.md, .rules/, and .context/ (including .context/decisions/) are tracked in git by default. Add to .gitignore only if explicitly requested by the user. The .context/decisions/ directory holds Architecture Decision Records; copy 0000-template.md to start a new ADR.

4. Customize AGENTS.md based on project context

Now analyze the project and customize the AGENTS.md file using the project description provided by the user: $ARGUMENTS

  • Replace template placeholders: {{PROJECT_NAME}} with the project name, {{framework}} with the detected framework
  • Use $ARGUMENTS as the project purpose in the "Project Context" section
  • Add project-specific instructions based on detected language/framework
  • Update .rules/ contents to match project needs; remove irrelevant rules
  • Update .context/ files with project requirements; keep minimal instructions for unused files
  • Keep CLAUDE.md as @AGENTS.md followed only by Claude Code-specific plugin, skill, command, or MCP instructions
  • Re-read AGENTS.md and CLAUDE.md to ensure only relevant context and rules are referenced

!if [ -f "package.json" ]; then echo "Detected: Node.js/JavaScript project"; fi !if [ -f "requirements.txt" ] || [ -f "pyproject.toml" ] || [ -f "setup.py" ]; then echo "Detected: Python project"; fi !if [ -f "Cargo.toml" ]; then echo "Detected: Rust project"; fi !if [ -f "go.mod" ]; then echo "Detected: Go project"; fi

5. Cursor setup (optional)

If the user also uses Cursor, offer to set up Cursor templates. Use project-templates-path to locate the templates directory, then copy:

  • .cursorrules from <templates>/cursor/
  • core_rules/ .mdc files
  • Planning workflow (default or advanced-taskmaster based on preference)

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 73 lines · 11 tokens per session scan A 54ed33aefaff

Subscribe to this mod's changes

init-project is a command published in the GitHub repository neuromechanist/research-skills (45 stars, last pushed 8d ago), licensed BSD-3-Clause. It adds 11 tokens to every session and 889 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.