gameskill

gameskill is a command for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 0 tokens per session (2,130 once invoked), scanned A, original, MIT.

A command for recording lessons from a game-development session in the Onyx Engine skill library. The library stores reusable guidance so later agents can begin with what the team has already learned.

In plain words
What is it for?
Use it after solving a game-development problem to capture the solution and add it to the shared Onyx Engine knowledge base.
Why use it?
It prevents useful fixes and discoveries from being lost when a session ends.

Command for Claude Code

Written for Claude Code: Claude Code plugin machinery. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it after solving a game-development problem to capture the solution and add it to the shared Onyx Engine knowledge base.

Compare 6 commands from other repositories ↓
Install with agentmods
npx agentmods add commands/ouzlifaneyassine1-dot/onyx-engine/gameskill
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gameskill

README.md
[![agentmods](https://agentmods.dev/badge/commands/ouzlifaneyassine1-dot/onyx-engine/gameskill/github.svg)](https://agentmods.dev/commands/ouzlifaneyassine1-dot/onyx-engine/gameskill)
Your own site
<a href="https://agentmods.dev/commands/ouzlifaneyassine1-dot/onyx-engine/gameskill"><img src="https://agentmods.dev/badge/commands/ouzlifaneyassine1-dot/onyx-engine/gameskill/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gameskill

Your own site · 80×15
<a href="https://agentmods.dev/commands/ouzlifaneyassine1-dot/onyx-engine/gameskill"><img src="https://agentmods.dev/badge/commands/ouzlifaneyassine1-dot/onyx-engine/gameskill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,130 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02130
Opus 5 $0.00000 $0.01065
Sonnet 5 $0.00000 $0.00426
Haiku 4.5 $0.00000 $0.00213

Measured 8d ago against content hash 5580c233a900, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

gameskill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

commands/gameskill.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are capturing what we just learned in this game-development session into Onyx Engine's skill library, so the next agent (and every onyx user) gets to start where we ended.

This is the meta-skill: the loop that turns ad-hoc fixes into durable, reusable expertise.

What "Onyx Engine" is, so you're grounded

Three repos, one ecosystem:

  1. ~/development/OnyxEngine — the desktop engine (Godot fork in C++) + the canonical CLI. The engine source lives at editor/, core/, and the Summer-specific module at modules/1onyx_engine/. The onyx CLI lives at tools/onyx-cli/. It ships as npm i -g onyx-engine. It does install/login/create/run for the engine, plus onyx skills install --as-claude-skill which writes a curated subset of skills into ~/.claude/skills/ for any agent to auto-discover.
  2. ~/development/PublicOnyxEngine — the web app at OnyxEngine.com. Has its own AI skill stores at src/lib/ai/skills/bundled/ and public/knowledge/onyx/skills/ for the in-browser chat agent. ALSO has its own MCP-style consumers of the engine API (src/lib/bridge/direct-executor.ts, src/lib/ai/tools/run-and-verify.ts) which call the same engine endpoints the CLI does.
  3. The active game project — usually ~/development/<game-name> (Godot 4.6) or whatever game we were just working on. Real working code in this repo is the gold standard for examples.

The skill system is the value flywheel: every game we ship teaches lessons → the lessons become skills → the next user (or AI) starts smarter. Your job here is to close that loop for what we just did.

Cross-repo change awareness — read this before any non-trivial fix

When the lesson is "the engine should expose more / behave differently," the change usually crosses repo boundaries. Map the layers before you edit:

[active game] → calls MCP / web app
                       ↓
[onyx-cli MCP server (TypeScript)] → calls /api/ops + /api/state/* on the engine
                       ↓
[Onyx Engine binary (C++ in OnyxEngine repo)] — source of truth for what the API can return

[PublicOnyxEngine web app (TypeScript)] → also calls the same engine endpoints via direct-executor or Redis bridge

Read the full file on GitHub · 104 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 104 lines · 0 tokens per session scan A 5580c233a900

Subscribe to this mod's changes

gameskill is a command published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,130 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.