bitqs/Slime

⚔️ Turn your real Claude Code session into a turn-based RPG — a statusline HUD + PixiJS arena where your goals are bosses, your todos are minions, and your tokens are your resource. Fight and win, with zero impact on the session.

1Stars on the repository
19Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

SessionStart

01

bitqs/Slime

Hook

Runs when a session starts, executing hook-sessionstart.js via node. From bitqs/Slime.

1 2mo ago A tokens not measured copy · 50% MIT

UserPromptSubmit

02

bitqs/Slime

Hook

Runs when you submit a prompt, before the agent sees it, executing hook-prompt.js via node. From bitqs/Slime.

1 2mo ago A tokens not measured original MIT

PreToolUse

03

bitqs/Slime

Hook

Runs before the agent uses a tool, executing hook-pretool.js via node. From bitqs/Slime.

1 2mo ago A tokens not measured original MIT

PostToolUse

04

bitqs/Slime

Hook

Runs after a tool call finishes, executing hook-posttool.js via node. From bitqs/Slime.

1 2mo ago A tokens not measured copy · 52% MIT

Stop

05

bitqs/Slime

Hook

Runs when the agent finishes a response, executing hook-stop.js via node. From bitqs/Slime.

1 2mo ago A tokens not measured original MIT

SubagentStop

06

bitqs/Slime

Hook

Runs when a subagent finishes, executing hook-subagentstop.js via node. From bitqs/Slime.

1 2mo ago A tokens not measured copy · 86% MIT

PreCompact

07

bitqs/Slime

Hook

Runs before the context is compacted, executing hook-precompact.js via node. From bitqs/Slime.

1 2mo ago A tokens not measured copy · 81% MIT