Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/atomantic/uemcp/claude-mdgit clone --depth 1 https://github.com/atomantic/UEMCPWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00889 | $0.00889 |
| Opus 5 | $0.00445 | $0.00445 |
| Sonnet 5 | $0.00178 | $0.00178 |
| Haiku 4.5 | $0.00089 | $0.00089 |
Grade A, and why
UEMCP CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
Project-wide context for UEMCP - an MCP server bridging AI assistants with Unreal Engine development.
Architecture Overview
- MCP Server (TypeScript/Node.js): Implements Model Context Protocol, handles AI assistant requests
- Python Bridge (Python 3.11): Interfaces with Unreal Engine's Python API via HTTP
- UE Plugin (Content-only): Python listener that runs inside Unreal Engine
Quick Start
# Setup
npm install
pip install -r requirements.txt
# Testing & CI
./test-ci-locally.sh # Run before committing - MUST pass with zero warnings
npm test # JavaScript/TypeScript tests
python -m pytest # Python tests
CRITICAL: Zero warnings policy enforced by pre-commit hooks
Module-Specific Context
- Server Module (
server/CLAUDE.md): TypeScript standards, MCP implementation - Plugin Module (
plugin/CLAUDE.md): UE Python integration, hot reload workflow - Documentation (
docs/): Detailed comparisons, architecture diagrams
Core Development Principles
MCP Tool Usage
- Claude Code Integration: MCP server starts automatically with
claude -c - Direct Tool Usage: Call MCP tools directly, no test scripts needed
- Hot Reload: Use
restart_listener()in UE console for instant updates
Tool Development Philosophy
CRITICAL: Never use python_proxy as a workaround for missing tool functionality.
- Fix or create proper MCP tools instead
- Tools provide 85% less code, better error handling, type safety
- Only use
python_proxyfor one-off debugging or exploration
See docs/mcp-tools-vs-python-proxy.md for detailed comparisons.
Code Style Philosophy
- Line Endings: Always use LF (Unix-style), never CRLF
- Exception Handling: Minimize try/catch - prefer validation
- Zero Warnings Policy: Enforced by pre-commit hooks
- Post-Feature Simplification: Always run
/simplifyafter implementing a feature to catch duplication, quality issues, and efficiency problems before committing
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 108 lines · 889 tokens per session scan A 35f219157a75
UEMCP CLAUDE.md is an instructions file published in the GitHub repository atomantic/UEMCP (18 stars, last pushed 21d ago), licensed MIT. It adds 889 tokens to every session, about $0.0044 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
Unreal_mcp AGENTS.md
Instructions for ChiR24/Unreal_mcp, covering project knowledge base, structure, where to look, code map and conventions.
ue-mcp CLAUDE.md
Instructions for db-lyon/ue-mcp, covering claude.md, repo at a glance, development workflow, git and commits and versioning.
Unreal_mcp copilot-instructions.md
Instructions for ChiR24/Unreal_mcp, covering copilot instructions for unreal mcp, architecture, critical constraints, ue 5.7 safety and build and test.
mcp-unreal CLAUDE.md
Instructions for remiphilippe/mcp-unreal, covering claude.md — mcp-unreal, project overview, key facts, repository structure and code standards.
Unity-MCP copilot-instructions.md
Instructions for IvanMurzak/Unity-MCP, covering project guidelines, critical rules, no c# reflection for private access, code review and code style.
better-godot-mcp CLAUDE.md
Instructions for n24q02m/better-godot-mcp, covering claude.md - better-godot-mcp, commands, setup, lint & type check and fix.