Unity-Skills: Instructions file for Claude Code

CLAUDE.md

Unity-Skills CLAUDE.md is an instructions file for Claude Code from Besty0728/Unity-Skills. It costs 4 tokens per session, scanned A, a copy of deepseek-harness CLAUDE.md, MIT.

Project instructions for using AI automation skills in a Unity project. Unity is a tool for building games and other interactive 2D and 3D applications.

In plain words
What is it for?
Use them when working on the Besty0728/Unity-Skills repository. They are intended for Unity-related development and automation.
Why use it?
They give an agent project-specific guidance instead of generic coding instructions. The available description does not provide more detail about the individual rules.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions AGENTS.md.

This is Besty0728/Unity-Skills's own configuration. It tells Claude Code how to work on Unity-Skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Unity-Skills configures →

About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,923 stars · on GitHub · micostar.cc

Reuse

Borrowing it

Nothing to install: this file belongs to Besty0728/Unity-Skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Besty0728/Unity-Skills/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/instructions/besty0728/unity-skills/claude-md"><img src="https://agentmods.dev/badge/instructions/besty0728/unity-skills/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 4 This file is loaded in full into every session.
When invoked 4 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00004 $0.00004
Opus 5.5 $0.00002 $0.00002
Sonnet 5.5 $0.00001 $0.00001
Haiku 4.5 $0.00000 $0.00000

Measured 1mo ago against content hash 918b1c905593, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

Unity-Skills CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to deepseek-harness CLAUDE.md — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

CLAUDE.md · 1 lines

What it actually says

@AGENTS.md

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 1 lines · 4 tokens per session scan A 918b1c905593

Subscribe to this mod's changes

Unity-Skills CLAUDE.md is an instructions file published in the GitHub repository Besty0728/Unity-Skills (1,923 stars, last pushed yesterday), licensed MIT. It adds 4 tokens to every session, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to deepseek-harness CLAUDE.md, differing in 2 lines, and is treated as a copy.

Related

Unity-Skills CLAUDE.md compared with instructions from other repositories

Unity-Skills CLAUDE.md next to 6 instructions from other repositories
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Unity-Skills CLAUDE.mdBesty0728/Unity-SkillsInstructions file1.9kyesterdayMITA4Claude Code
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next.js AGENTS.mdvercel/next.jsInstructions file143ktodayMITA7,461Codex, OpenCode
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vscode copilot-instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA3,093GitHub Copilot
deepseek-harness AGENTS.mddeepseek-ai/deepseek-harnessInstructions file274k2d agoMITA4,313Codex, OpenCode