biome: Instructions file for Codex

AGENTS.md

biome AGENTS.md is an instructions file for Codex, OpenCode from biomejs/biome. It costs 1,127 tokens per session, scanned A, original, Apache-2.0.

Contribution instructions for automated agents working on the Biome codebase, a software project for code analysis and formatting. They set communication, investigation, editing, and implementation rules.

In plain words
What is it for?
Use them before editing Biome to inspect relevant files and guides, follow project conventions, communicate briefly, and meet the repository's agent-specific contribution requirements.
Why use it?
They reduce unsupported claims, accidental changes to other work, and implementation mistakes by requiring evidence and careful review.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions subagents.

This is biomejs/biome's own configuration. It tells Codex and OpenCode how to work on biome itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything biome configures →

About the project

Biome is a web-development toolchain that formats and checks source code for languages such as JavaScript, TypeScript, JSX, and CSS. Developers use its command-line and language-server interfaces to maintain code quality in web projects. Catalogue add-ons extend workflows around the toolchain.

biomejs/biome · 26,016 stars · on GitHub · biomejs.dev

Reuse

Borrowing it

Nothing to install: this file belongs to biomejs/biome. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/biomejs/biome/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/biomejs/biome

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for biome AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/biomejs/biome/agents-md/github.svg)](https://agentmods.dev/instructions/biomejs/biome/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/biomejs/biome/agents-md"><img src="https://agentmods.dev/badge/instructions/biomejs/biome/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for biome AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/biomejs/biome/agents-md"><img src="https://agentmods.dev/badge/instructions/biomejs/biome/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 1,127 This file is loaded in full into every session.
When invoked 1,127 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01127 $0.01127
Opus 5.5 $0.00451 $0.00451
Sonnet 5.5 $0.00225 $0.00225
Haiku 4.5 $0.00113 $0.00113

Measured 16d ago against content hash 825456f67007, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

biome AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Guidelines for Contributing to Biome

This file contains rules that apply to every automated contribution. Detailed workflows live in .agents/skills/ or the contributing guides they reference.

[!NOTE] Automated agents may add 🤖🤖🤖 to the end of a PR title to opt into the streamlined merge process.

Communication

  • Keep responses short, factual, and technical.
  • Do not use emojis in source, comments, rustdoc, diagnostics, tests, snapshots, commits, issues, PR communication, or agent output. The PR-title marker above is the only exception.
  • Do not claim a Biome function, module, behavior, or convention exists without an exact file and line, a source excerpt, or a reproducible command.
  • If evidence is unavailable, state that rather than presenting the claim as fact.

Before Editing

  • Read files in full before wide-ranging changes, before editing an unfamiliar file, and whenever the user requests an investigation or audit.
  • Inspect the surrounding implementation and current contributing guide instead of copying remembered APIs or commands.
  • Preserve unrelated worktree changes. Never revert or rewrite changes you did not make.

Implementation Gate

  • Make the smallest change that satisfies the requested behavior.
  • Add tests for code changes. Bug fixes require a case that fails without the fix.
  • Run the narrowest relevant tests first, then broader checks when justified.
  • Run the tests of the current crate to check possible regressions.
  • Review generated snapshots as behavior, not disposable output.
  • Run just f and just l before committing.

Load testing-codegen for test fixtures, snapshots, and generator selection.

Required generated artifacts:

If you change an .ungram file, run:

  • just gen-grammar <lang>
  • just gen-formatter --allow-dirty

If you change the name of a lint rule or assist action, run:

  • just gen-rules
  • just gen-configuration

Bindings and other full analyzer outputs may be left to the CI Autofix job unless they are needed for local verification.

Read the full file on GitHub · 89 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago Changed · +6 lines · +152 tokens per session 825456f67007
  2. 24d ago Changed · -7 tokens per session 4e7000f18cf5
  3. 1mo ago Changed · +3 lines · +5 tokens per session 5fe47043edf3
  4. 1mo ago Changed · -7 tokens per session 131b867f923c
  5. 1mo ago Changed · +7 tokens per session d82fedc09a8f
  6. 1mo ago First seen · 80 lines · 977 tokens per session scan A 0d0159497979

Subscribe to this mod's changes

biome AGENTS.md is an instructions file published in the GitHub repository biomejs/biome (26,016 stars, last pushed today), licensed Apache-2.0. It adds 1,127 tokens to every session, about $0.0045 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other instructions, from other repositories

vscode buildNext.instructions.md

Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).

microsoft/vscode · 9,715 tokens

next.js AGENTS.md

AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.

vercel/next.js · 7,461 tokens

vscode oss-third-party-notices.instructions.md

Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).

microsoft/vscode · 5,262 tokens

langchain AGENTS.md

AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.

langchain-ai/langchain · 4,680 tokens

vscode copilot-instructions.md

Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).

microsoft/vscode · 2,731 tokens

deepseek-harness AGENTS.md

AGENTS.md instructions for deepseek-ai/deepseek-harness, covering agents.md, pre-stable apis and released session data, repository layout, commands and host sandbox failures.

deepseek-ai/deepseek-harness · 4,261 tokens