poe_mcp_suite: Instructions file for Claude Code

CLAUDE.md

poe_mcp_suite CLAUDE.md is an instructions file for Claude Code from charleslucas/poe_mcp_suite. It costs 3,407 tokens per session, scanned A, original, MIT.

A project guide for poe_mcp_suite, a group of MCP servers that connect coding agents to Path of Exile build, trade, wiki, crafting, and loot-filter data. It also documents setup and session-start checks.

In plain words
What is it for?
Use it when installing or updating the suite, working with its MCP servers, checking Path of Exile data, or following its playbooks and contribution process.
Why use it?
It gives agents the project’s required setup steps and working rules, including how to handle updates, game patches, leagues, and unfinished work.

Instructions file for Claude Code

Written for Claude Code: SessionStart hook event. Also seen: reads .claude/ paths.

This is charleslucas/poe_mcp_suite's own configuration. It tells Claude Code how to work on poe_mcp_suite itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything poe_mcp_suite configures →

Reuse

Borrowing it

Nothing to install: this file belongs to charleslucas/poe_mcp_suite. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/charleslucas/poe_mcp_suite/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/charleslucas/poe_mcp_suite

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for poe_mcp_suite CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/charleslucas/poe_mcp_suite/claude-md/github.svg)](https://agentmods.dev/instructions/charleslucas/poe_mcp_suite/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/charleslucas/poe_mcp_suite/claude-md"><img src="https://agentmods.dev/badge/instructions/charleslucas/poe_mcp_suite/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for poe_mcp_suite CLAUDE.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/charleslucas/poe_mcp_suite/claude-md"><img src="https://agentmods.dev/badge/instructions/charleslucas/poe_mcp_suite/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 3,407 This file is loaded in full into every session.
When invoked 3,407 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.03407 $0.03407
Opus 5 $0.01703 $0.01703
Sonnet 5 $0.00681 $0.00681
Haiku 4.5 $0.00341 $0.00341

Measured 10d ago against content hash 236af56fba5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

poe_mcp_suite CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

poe_mcp_suite — Notes for Claude

Setup / post-pull: If this is a fresh clone or you just ran git pull, read INSTALL.md to check for new installation steps or tools that need running.

Session-start update check (automated via hook): A SessionStart hook (.claude/settings.jsonscripts/session-start-check.sh) runs the session-boundary checks — suite upstream, PoB version, game-patch signal, league-end proximity, and playbook hygiene (uncommitted drafts, unshared-vs-upstream changes, missing wrapper skills; each announced once) — and injects a [Session-start update check] message into context only when action is needed. If that message is present, relay it to the user early in your first response. If it's absent, everything is current — do not re-run the check manually. (Manual fallback if hooks are disabled: git fetch origin --quiet + git log HEAD..origin/main --oneline; compare the first line of %APPDATA%\Path of Building Community\changelog.txt against the latest tag at https://api.github.com/repos/PathOfBuildingCommunity/PathOfBuilding/releases/latest.)

Cursory-vs-detailed gate (cross-cutting — applies to EVERY task): Before doing anything, decide whether the request is cursory (a quick lookup/answer — proceed directly, no playbook) or detailed (multi-source, multi-stage, or >10K expected tokens — engage the matching playbook and pause for approval before pulling data). This triage is domain-independent and lives here on purpose; the per-domain skills assume it has already happened. Full criteria in playbooks/README.md section 1.

Freshness check (a SEPARATE axis from cursory/detailed): The cursory gate measures effort; freshness measures whether the answer depends on patch-specific game data. They're independent — a question can be cheap (one lookup) yet still be exactly what stale knowledge gets wrong. Classify the content:

  • Timeless / conceptual — how a mechanic works, general tactics, the math — safe to answer from your own knowledge.
  • Patch-specific factual lookup — what mods can roll on an item, what a passive node grants, a unique's current stats, prices, league specifics — your built-in PoE knowledge (~mid-2024) is unreliable and the game changes constantly. Err on the side of freshness: fetch authoritative data by default. On factual data you can never go wrong by being current; the only cost is time, context, and a few API calls. Almost every such lookup has a cheap authoritative path — get_tree_node, search_crafting_mods / list_craftable_mods_for_base, get_essence_detail, calculate_mod_odds, fetch_wiki_page, or live PoB. Prefer fetching over answering from memory; only ask "quick take from memory, or pull current data?" when the fetch would be genuinely expensive or multi-step. This is a problem for everyone — PoE has too much data, changing too often, to keep current from memory; the tools exist precisely so you don't have to.

Model-aware freshness index: before asserting how any patch-specific mechanic/item/system works — or at the stage of a detailed analysis where one is load-bearing — consult reference_data/freshness_index.md. It lists post-training mechanics keyed by patch, alongside each model's training cutoff, so you know what the model you're currently running as cannot be trusted on (the generic "~mid-2024" above is replaced by your model's real cutoff from the index's cutoff table). Anything in the index newer than the running model's cutoff = verify before asserting. The freshness-check skill auto-surfaces this; detailed-analysis playbooks consult it at pre-flight (playbooks/README.md §2e).

Playbooks & skills: Detailed analysis procedures live in playbooks/ (the single source of truth). Thin wrapper skills in .claude/skills/ auto-trigger on matching detailed-scope requests and tell you to read playbooks/README.md (shared meta-framework: context management, league pre-flight, narration norms, trust hierarchy) plus the relevant specific playbook. If a skill fires for what is actually a cursory task, honor the gate above and answer directly instead. If no playbook exists for a recurring detailed task shape, note that and write one (then add a wrapper skill).

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 67 lines · 3,407 tokens per session scan A 236af56fba5d

Subscribe to this mod's changes

poe_mcp_suite CLAUDE.md is an instructions file published in the GitHub repository charleslucas/poe_mcp_suite (10 stars, last pushed 18d ago), licensed MIT. It adds 3,407 tokens to every session, about $0.0170 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other instructions, from other repositories

next.js AGENTS.md

AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.

vercel/next.js · 7,296 tokens

codex AGENTS.md

AGENTS.md instructions for openai/codex, covering rust/codex-rs, the codex-core crate, code review rules, crate api surface and model visible context.

openai/codex · 5,153 tokens

vscode buildNext.instructions.md

Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).

microsoft/vscode · 6,785 tokens

spec-kit AGENTS.md

AGENTS.md instructions for github/spec-kit, covering agents.md, about spec kit and specify, quickstart — add a new integration in 5 steps, integration architecture and integrationmanifest — file tracking.

github/spec-kit · 7,104 tokens

vscode oss-third-party-notices.instructions.md

Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, applying the notice (cutover) and fallback chain (never fail the build).

microsoft/vscode · 5,001 tokens

langchain AGENTS.md

AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.

langchain-ai/langchain · 4,469 tokens