turn-based-game-mcp: Instructions file for GitHub Copilot

.github/instructions/mcp-server.instructions.md

turn-based-game-mcp mcp-server.instructions.md is an instructions file for GitHub Copilot from chrisreddington/turn-based-game-mcp. It costs 1,698 tokens per session, scanned A, original, MIT.

Development guidance for building Model Context Protocol (MCP) servers for a turn-based games platform. It covers game tools, web API connections, artificial-intelligence moves, and error handling.

In plain words
What is it for?
Use it when defining tools such as creating a Tic-Tac-Toe game or making an AI move, specifying their inputs, and handling server requests and errors.
Why use it?
It gives developers a consistent way to expose game actions to AI clients and connect those actions to the platform’s web API.

Instructions file for GitHub Copilot

Written for GitHub Copilot: a Copilot instructions file.

This is chrisreddington/turn-based-game-mcp's own configuration. It tells GitHub Copilot how to work on turn-based-game-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything turn-based-game-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to chrisreddington/turn-based-game-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/chrisreddington/turn-based-game-mcp/main/.github/instructions/mcp-server.instructions.md
Clone the repo
git clone --depth 1 https://github.com/chrisreddington/turn-based-game-mcp

Made for: GitHub Copilot.

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README.md
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<a href="https://agentmods.dev/instructions/chrisreddington/turn-based-game-mcp/mcp-server"><img src="https://agentmods.dev/badge/instructions/chrisreddington/turn-based-game-mcp/mcp-server.svg" alt="Measured on agentmods" height="20"></a>
Per session 1,698 This file is loaded in full into every session.
When invoked 1,698 The same file — it is already loaded in full.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01698 $0.01698
Opus 5 $0.00849 $0.00849
Sonnet 5 $0.00340 $0.00340
Haiku 4.5 $0.00170 $0.00170

Measured 7d ago against content hash f78d69564b3c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

turn-based-game-mcp mcp-server.instructions.md scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const response = await fetch(url)
.github/instructions/mcp-server.instructions.md · 270 lines

How it starts

The opening of the file, as written. The whole thing — 270 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP Server Development

Purpose

Patterns for the Model Context Protocol server. Covers tool definitions, HTTP integration with the web API, AI algorithms, and error handling.

Server Architecture

Tool Definition Pattern

Each game operation should be exposed as a separate MCP tool:

server.setRequestHandler(ListToolsRequestSchema, async () => ({
  tools: [
    {
      name: "create_tic_tac_toe_game",
      description: "Create a new Tic-Tac-Toe game with optional custom game ID",
      inputSchema: {
        type: "object",
        properties: {
          gameId: { type: "string", description: "Optional custom game ID" },
          playerName: { type: "string", default: "Player" },
          aiDifficulty: { 
            type: "string", 
            enum: ["easy", "medium", "hard"],
            default: "medium"
          }
        }
      }
    },
    {
      name: "play_tic_tac_toe",
      description: "Make an AI move in Tic-Tac-Toe game",
      inputSchema: {
        type: "object",
        properties: {
          gameId: { type: "string", description: "The ID of the game to play" }
        },
        required: ["gameId"]
      }
    }
  ]
}))

HTTP Integration Pattern

Use HTTP calls to communicate with the web API, not direct database access:

// Helper functions for API communication
async function httpGet(url: string): Promise<any> {
  const response = await fetch(url)
  if (!response.ok) {
    throw new Error(`HTTP ${response.status}: ${response.statusText}`)
  }
  return response.json()
}

async function httpPost(url: string, data: any): Promise<any> {
  const response = await fetch(url, {
    method: 'POST',
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify(data)
  })
  if (!response.ok) {
    throw new Error(`HTTP ${response.status}: ${response.statusText}`)
  }
  return response.json()
}

Game Integration Workflow

Game State Retrieval

Always fetch the latest game state before making AI moves:

Read the full file on GitHub · 270 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 270 lines · 1,698 tokens per session scan A f78d69564b3c

Subscribe to this mod's changes

turn-based-game-mcp mcp-server.instructions.md is an instructions file published in the GitHub repository chrisreddington/turn-based-game-mcp (31 stars, last pushed 3d ago), licensed MIT. It adds 1,698 tokens to every session, about $0.0085 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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