Borrowing it
Nothing to install: this file belongs to chrisreddington/turn-based-game-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/chrisreddington/turn-based-game-mcp/main/.github/instructions/shared-library.instructions.mdgit clone --depth 1 https://github.com/chrisreddington/turn-based-game-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/chrisreddington/turn-based-game-mcp/shared-library)<a href="https://agentmods.dev/instructions/chrisreddington/turn-based-game-mcp/shared-library"><img src="https://agentmods.dev/badge/instructions/chrisreddington/turn-based-game-mcp/shared-library/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/chrisreddington/turn-based-game-mcp/shared-library"><img src="https://agentmods.dev/badge/instructions/chrisreddington/turn-based-game-mcp/shared-library.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02200 | $0.02200 |
| Opus 5.5 | $0.00880 | $0.00880 |
| Sonnet 5.5 | $0.00440 | $0.00440 |
| Haiku 4.5 | $0.00220 | $0.00220 |
Grade A, and why
turn-based-game-mcp shared-library.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 337 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Shared Library Development
Purpose
Patterns for the @turn-based-mcp/shared package. Covers game implementations, storage abstraction, type system design, and constants.
Library Architecture
Module Organization
- Group related functionality in logical modules (
games/,storage/,utils/,types/) - Use barrel exports (
index.ts) for clean external API - Keep internal implementation details private
- Expose only necessary types and functions
Game Implementation Pattern
All games must implement the Game<TGameState, TMove> interface:
export class GameClass implements Game<GameState, MoveType> {
validateMove(state: GameState, move: MoveType, playerId: string): boolean {
// Validate move logic
}
applyMove(state: GameState, move: MoveType, playerId: string): GameState {
// Apply move and return new state (immutable)
}
checkGameEnd(state: GameState): GameResult | null {
// Check for win/draw conditions
}
getValidMoves(state: GameState): MoveType[] {
// Return all possible moves
}
getInitialState(players: Player[]): GameState {
// Create initial game state
}
}
Storage Abstraction
Dual Storage Pattern
Provide both direct SQLite access and HTTP API client functions:
// Direct database access (web app)
export async function getGame(id: string): Promise<GameSession | undefined>
export async function setGame(id: string, session: GameSession): Promise<void>
// HTTP API client (MCP server)
export async function getGameForMCP(id: string): Promise<GameSession | undefined>
export async function createGameForMCP(playerName: string): Promise<GameSession>
Storage Interface
interface GameStorage {
// CRUD operations
get<T>(id: string): Promise<GameSession<T> | undefined>
set<T>(id: string, session: GameSession<T>): Promise<void>
getAll<T>(): Promise<GameSession<T>[]>
delete(id: string): Promise<boolean>
}
Type System Design
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 337 lines · 2,200 tokens per session scan A e6943000c668
turn-based-game-mcp shared-library.instructions.md is an instructions file published in the GitHub repository chrisreddington/turn-based-game-mcp (31 stars, last pushed 1mo ago), licensed MIT. It adds 2,200 tokens to every session, about $0.0088 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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