turn-based-game-mcp: Instructions file for GitHub Copilot

.github/instructions/shared-library.instructions.md

turn-based-game-mcp shared-library.instructions.md is an instructions file for GitHub Copilot from chrisreddington/turn-based-game-mcp. It costs 2,200 tokens per session, scanned A, original, MIT.

A set of development guidelines for the shared library used by a turn-based games platform. It covers how game logic, data storage, types, constants, and public exports should be organised.

In plain words
What is it for?
Use it when implementing game classes, defining game states and moves, organising modules, designing storage access, or deciding which types and functions the library should expose.
Why use it?
It gives different contributors a common structure for adding games and library code. This reduces duplicated patterns and makes the library's public interface easier to maintain.

Instructions file for GitHub Copilot

Written for GitHub Copilot: a Copilot instructions file.

This is chrisreddington/turn-based-game-mcp's own configuration. It tells GitHub Copilot how to work on turn-based-game-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything turn-based-game-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to chrisreddington/turn-based-game-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/chrisreddington/turn-based-game-mcp/main/.github/instructions/shared-library.instructions.md
Clone the repo
git clone --depth 1 https://github.com/chrisreddington/turn-based-game-mcp

Made for: GitHub Copilot.

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Origin original No closer match found in the catalogue.
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Grade A, and why

turn-based-game-mcp shared-library.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/instructions/shared-library.instructions.md · 337 lines

How it starts

The opening of the file, as written. The whole thing — 337 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shared Library Development

Purpose

Patterns for the @turn-based-mcp/shared package. Covers game implementations, storage abstraction, type system design, and constants.

Library Architecture

Module Organization

  • Group related functionality in logical modules (games/, storage/, utils/, types/)
  • Use barrel exports (index.ts) for clean external API
  • Keep internal implementation details private
  • Expose only necessary types and functions

Game Implementation Pattern

All games must implement the Game<TGameState, TMove> interface:

export class GameClass implements Game<GameState, MoveType> {
  validateMove(state: GameState, move: MoveType, playerId: string): boolean {
    // Validate move logic
  }
  
  applyMove(state: GameState, move: MoveType, playerId: string): GameState {
    // Apply move and return new state (immutable)
  }
  
  checkGameEnd(state: GameState): GameResult | null {
    // Check for win/draw conditions
  }
  
  getValidMoves(state: GameState): MoveType[] {
    // Return all possible moves
  }
  
  getInitialState(players: Player[]): GameState {
    // Create initial game state
  }
}

Storage Abstraction

Dual Storage Pattern

Provide both direct SQLite access and HTTP API client functions:

// Direct database access (web app)
export async function getGame(id: string): Promise<GameSession | undefined>
export async function setGame(id: string, session: GameSession): Promise<void>

// HTTP API client (MCP server)
export async function getGameForMCP(id: string): Promise<GameSession | undefined>
export async function createGameForMCP(playerName: string): Promise<GameSession>

Storage Interface

interface GameStorage {
  // CRUD operations
  get<T>(id: string): Promise<GameSession<T> | undefined>
  set<T>(id: string, session: GameSession<T>): Promise<void>
  getAll<T>(): Promise<GameSession<T>[]>
  delete(id: string): Promise<boolean>
}

Type System Design

Read the full file on GitHub · 337 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 337 lines · 2,200 tokens per session scan A e6943000c668

Subscribe to this mod's changes

turn-based-game-mcp shared-library.instructions.md is an instructions file published in the GitHub repository chrisreddington/turn-based-game-mcp (31 stars, last pushed 1mo ago), licensed MIT. It adds 2,200 tokens to every session, about $0.0088 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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