turn-based-game-mcp testing.instructions.md

A set of testing rules for a platform that runs turn-based games. It explains how to structure tests, replace outside services with test doubles, and reuse shared test data.

In plain words
What is it for?
Use it when writing or reviewing tests for game states, sessions, APIs, timers, storage, and databases, including shared mock data and cleanup.
Why use it?
It gives developers a consistent way to check game code and reduces repeated setup across packages. It also helps tests focus on one behavior at a time.

Instructions file for GitHub Copilot

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/chrisreddington/turn-based-game-mcp/testing
Clone the repo
git clone --depth 1 https://github.com/chrisreddington/turn-based-game-mcp

Made for: GitHub Copilot.

Per session 765 This file is loaded in full into every session.
When invoked 765 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00765 $0.00765
Opus 5 $0.00382 $0.00382
Sonnet 5 $0.00153 $0.00153
Haiku 4.5 $0.00076 $0.00076

Measured 3d ago against content hash e9b8ee12ecb3, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

turn-based-game-mcp testing.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/instructions/testing.instructions.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Testing Guidelines

Purpose

Testing patterns and requirements for all packages. Covers test structure, mocking, shared utilities, and coverage requirements.

Test Structure and Organization

  • Use descriptive test names following the pattern: "should [expected behavior] when [condition]"
  • Group related tests using describe blocks
  • Use beforeEach for common setup and afterEach for cleanup
  • Keep tests focused on single behaviors

Mock Patterns

  • Mock external dependencies (APIs, timers, storage) but not the component being tested
  • Use factory functions for creating mock data:
    const createMockGameState = (overrides = {}) => ({
      id: 'test-game',
      players: [
        { id: 'player1', name: 'Player 1', isAI: false },
        { id: 'ai', name: 'AI Player', isAI: true }
      ],
      currentPlayerId: 'player1',
      status: 'playing',
      ...overrides
    })
    

Shared Testing Utilities

Use centralized mock data and test utilities from the shared package:

// ✅ Import shared testing utilities
import { 
  mockTicTacToeGameState, 
  mockRPSGameState,
  createMockGameSession,
  setupTestDatabase,
  clearTestDatabase 
} from '@turn-based-mcp/shared/testing'

// ✅ Use shared constants in tests
import { DIFFICULTIES, GAME_TYPES } from '@turn-based-mcp/shared'

// ❌ Don't recreate mock data locally
const localMockGameState = { /* duplicated data */ }  // Use shared mocks instead!

Available shared testing utilities:

  • Mock game states: mockTicTacToeGameState, mockRPSGameState
  • Factory functions: createMockGameSession, createMockPlayer
  • Database utilities: setupTestDatabase, clearTestDatabase, teardownTestDatabase
  • Type assertions and validation helpers

Component Testing

  • Always render components with realistic props
  • Test user-facing behavior, not implementation details
  • Use specific assertions (toHaveClass, toHaveAttribute) over snapshots
  • Test both positive and negative cases
  • Always test accessibility attributes (ARIA labels, roles, keyboard navigation)

Read the full file on GitHub · 107 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 107 lines · 765 tokens per session scan A e9b8ee12ecb3

Subscribe to this mod's changes

turn-based-game-mcp testing.instructions.md is an instructions file published in the GitHub repository chrisreddington/turn-based-game-mcp (31 stars, last pushed 13d ago), licensed MIT. It adds 765 tokens to every session, about $0.0038 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.