Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/chrisreddington/turn-based-game-mcp/testinggit clone --depth 1 https://github.com/chrisreddington/turn-based-game-mcpWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00765 | $0.00765 |
| Opus 5 | $0.00382 | $0.00382 |
| Sonnet 5 | $0.00153 | $0.00153 |
| Haiku 4.5 | $0.00076 | $0.00076 |
Grade A, and why
turn-based-game-mcp testing.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Testing Guidelines
Purpose
Testing patterns and requirements for all packages. Covers test structure, mocking, shared utilities, and coverage requirements.
Test Structure and Organization
- Use descriptive test names following the pattern: "should [expected behavior] when [condition]"
- Group related tests using
describeblocks - Use
beforeEachfor common setup andafterEachfor cleanup - Keep tests focused on single behaviors
Mock Patterns
- Mock external dependencies (APIs, timers, storage) but not the component being tested
- Use factory functions for creating mock data:
const createMockGameState = (overrides = {}) => ({ id: 'test-game', players: [ { id: 'player1', name: 'Player 1', isAI: false }, { id: 'ai', name: 'AI Player', isAI: true } ], currentPlayerId: 'player1', status: 'playing', ...overrides })
Shared Testing Utilities
Use centralized mock data and test utilities from the shared package:
// ✅ Import shared testing utilities
import {
mockTicTacToeGameState,
mockRPSGameState,
createMockGameSession,
setupTestDatabase,
clearTestDatabase
} from '@turn-based-mcp/shared/testing'
// ✅ Use shared constants in tests
import { DIFFICULTIES, GAME_TYPES } from '@turn-based-mcp/shared'
// ❌ Don't recreate mock data locally
const localMockGameState = { /* duplicated data */ } // Use shared mocks instead!
Available shared testing utilities:
- Mock game states:
mockTicTacToeGameState,mockRPSGameState - Factory functions:
createMockGameSession,createMockPlayer - Database utilities:
setupTestDatabase,clearTestDatabase,teardownTestDatabase - Type assertions and validation helpers
Component Testing
- Always render components with realistic props
- Test user-facing behavior, not implementation details
- Use specific assertions (
toHaveClass,toHaveAttribute) over snapshots - Test both positive and negative cases
- Always test accessibility attributes (ARIA labels, roles, keyboard navigation)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 107 lines · 765 tokens per session scan A e9b8ee12ecb3
turn-based-game-mcp testing.instructions.md is an instructions file published in the GitHub repository chrisreddington/turn-based-game-mcp (31 stars, last pushed 13d ago), licensed MIT. It adds 765 tokens to every session, about $0.0038 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
Unity-MCP copilot-instructions.md
Instructions for IvanMurzak/Unity-MCP, covering project guidelines, critical rules, no c# reflection for private access, code review and code style.
Unity-MCP CLAUDE.md
Instructions for IvanMurzak/Unity-MCP, covering claude.md, what this is, build / run, project constitution and find detail in.
UnityCodeMCPServer AGENTS.md
Instructions for Signal-Loop/UnityCodeMCPServer, covering agents.md, scope, project shape, editing rules and available unity tools.
steam-mcp AGENTS.md
AGENTS.md instructions for sandraschi/steam-mcp, covering steam-mcp agent context, repo, ports, auth and ai / chat (webapp).
godot-ai AGENTS.md
AGENTS.md instructions for hi-godot/godot-ai, covering agents.md - godot ai, what this project is, architecture, project structure and key conventions.
Unreal_mcp copilot-instructions.md
Instructions for ChiR24/Unreal_mcp, covering copilot instructions for unreal mcp, architecture, critical constraints, ue 5.7 safety and build and test.