turn-based-game-mcp typescript.instructions.md

turn-based-game-mcp typescript.instructions.md is an instructions file for GitHub Copilot from chrisreddington/turn-based-game-mcp. It costs 1,503 tokens per session, scanned A, original, MIT.

A set of TypeScript coding guidelines for a turn-based games platform. It covers types, generics, error handling, imports, exports, and shared constants.

In plain words
What is it for?
Use it when writing or reviewing TypeScript for the platform, especially code that shares game types, constants, and modules.
Why use it?
It helps keep TypeScript code consistent and prevents different parts of the project from defining conflicting types.

Instructions file for GitHub Copilot

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/chrisreddington/turn-based-game-mcp/typescript
Clone the repo
git clone --depth 1 https://github.com/chrisreddington/turn-based-game-mcp

Made for: GitHub Copilot.

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README.md
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When invoked 1,503 The same file — it is already loaded in full.
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Origin original No closer match found in the catalogue.
Token cost

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ModelPer sessionOnce invoked
Fable 5 $0.01503 $0.01503
Opus 5 $0.00751 $0.00751
Sonnet 5 $0.00301 $0.00301
Haiku 4.5 $0.00150 $0.00150

Measured 4d ago against content hash 02c945350764, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

turn-based-game-mcp typescript.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/instructions/typescript.instructions.md · 226 lines

How it starts

The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.

TypeScript Development

Purpose

TypeScript patterns for type-safe code. Covers type definitions, generics, error handling, and module organization.

Type Definitions

Import/Export Patterns

  • Import types with import type for type-only imports
  • Export types separately from implementations
  • Use barrel exports (index.ts) for clean imports
  • Re-export shared types from @turn-based-mcp/shared

Shared Types and Constants

Always import types derived from shared constants - don't duplicate union types:

// ✅ Import types derived from constants
import type { Difficulty, GameType, PlayerId } from '@turn-based-mcp/shared'
import { DIFFICULTIES, DEFAULT_AI_DIFFICULTY, GAME_TYPES, PLAYER_IDS } from '@turn-based-mcp/shared'

// ✅ Use the imported types
const [aiDifficulty, setAiDifficulty] = useState<Difficulty>('medium')
const playerIds: PlayerId[] = Object.values(PLAYER_IDS)

// ❌ Don't define duplicate union types
type Difficulty = 'easy' | 'medium' | 'hard'  // This duplicates shared constants!
type PlayerId = 'player1' | 'player2' | 'ai'  // Use the derived type instead!

Key principle: Types are derived from constants using as const assertions:

// In shared/src/constants/game-constants.ts
export const DIFFICULTIES = ['easy', 'medium', 'hard'] as const
export type Difficulty = typeof DIFFICULTIES[number]  // 'easy' | 'medium' | 'hard'

Common types available from shared package:

  • Difficulty - AI difficulty levels (derived from DIFFICULTIES)
  • GameType - Supported game types (derived from GAME_TYPES)
  • PlayerId - Player identifiers (derived from PLAYER_IDS)
  • GameStatus - Game state values (derived from GAME_STATUSES)
  • Game-specific interfaces: TicTacToeGameState, RPSGameState, etc.

Interface Design

  • Use interfaces for object shapes and component props
  • Include JSDoc comments for complex properties
  • Make optional properties explicit with ?
  • Use union types for enums and variants

Read the full file on GitHub · 226 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 226 lines · 1,503 tokens per session scan A 02c945350764

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turn-based-game-mcp typescript.instructions.md is an instructions file published in the GitHub repository chrisreddington/turn-based-game-mcp (31 stars, last pushed today), licensed MIT. It adds 1,503 tokens to every session, about $0.0075 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.