turn-based-game-mcp ui-components.instructions.md

turn-based-game-mcp ui-components.instructions.md is an instructions file for GitHub Copilot from chrisreddington/turn-based-game-mcp. It costs 700 tokens per session, scanned A, original, MIT.

A set of React and TypeScript guidelines for building interface components in a turn-based games website. React is a JavaScript library for user interfaces, and the instructions cover component structure, TailwindCSS styling, accessibility, animations, and themes.

In plain words
What is it for?
Use them when creating or reviewing React components, defining props, styling with TailwindCSS, adding accessible controls, supporting light and dark themes, or building game screens.
Why use it?
They provide a consistent way to separate reusable interface pieces from game-specific components. This makes the web interface easier to extend while keeping styling and interactive behaviour aligned.

Instructions file for GitHub Copilot

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/chrisreddington/turn-based-game-mcp/ui-components
Clone the repo
git clone --depth 1 https://github.com/chrisreddington/turn-based-game-mcp

Made for: GitHub Copilot.

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README.md
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Origin original No closer match found in the catalogue.
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ModelPer sessionOnce invoked
Fable 5.1 $0.00700 $0.00700
Opus 5 $0.00350 $0.00350
Sonnet 5 $0.00140 $0.00140
Haiku 4.5 $0.00070 $0.00070

Measured 5d ago against content hash 01c02c97f796, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

turn-based-game-mcp ui-components.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/instructions/ui-components.instructions.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

React Components

Purpose

Patterns for React components in the web package. Covers component structure, styling with TailwindCSS, accessibility, and animations.

Component Structure

  • Use TypeScript with proper interface definitions
  • Include JSDoc comments for component purpose and complex props
  • Use 'use client' directive for interactive components
  • Export interfaces separately from components

Styling Patterns

  • Use TailwindCSS utility classes consistently
  • Follow the established design system:
    • Gradients: from-blue-500 to-indigo-600 for primary actions
    • Glass morphism: bg-white/60 dark:bg-slate-800/60 backdrop-blur-sm
    • Rounded corners: rounded-xl for cards, rounded-lg for smaller elements
    • Shadows: shadow-lg hover:shadow-xl for interactive elements
    • Transitions: transition-all duration-200 for smooth interactions

Component Categories

UI Components (web/src/components/ui/)

  • Reusable, generic components (LoadingSpinner, ErrorDisplay, GameControls)
  • No game-specific logic
  • Highly configurable through props
  • Include size variants and theming support

Game Components (web/src/components/games/)

  • Game-specific components (TicTacToeBoard, GameInfoPanel)
  • Handle game state and user interactions
  • Use shared UI components where possible

Shared Components (web/src/components/shared/)

  • Components used across multiple games
  • MCP integration components
  • Cross-game utilities

Props and State Management

  • Use controlled components with callback props for state management
  • Provide sensible defaults for optional props
  • Include loading and disabled states
  • Support className prop for style customization

Accessibility Requirements

  • Include proper ARIA attributes (role, aria-label, aria-describedby)
  • Support keyboard navigation
  • Maintain proper heading hierarchy
  • Ensure sufficient color contrast
  • Use semantic HTML elements

Error Handling

  • Handle loading and error states gracefully
  • Provide user-friendly error messages
  • Include retry mechanisms where appropriate
  • Use ErrorBoundary components for critical errors

Read the full file on GitHub · 114 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 114 lines · 700 tokens per session scan A 01c02c97f796

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turn-based-game-mcp ui-components.instructions.md is an instructions file published in the GitHub repository chrisreddington/turn-based-game-mcp (31 stars, last pushed 2d ago), licensed MIT. It adds 700 tokens to every session, about $0.0035 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.