Claude-Code-Game-Studios: Instructions file for Claude Code

CLAUDE.md

Claude-Code-Game-Studios CLAUDE.md is an instructions file for Claude Code from CoralGame/Claude-Code-Game-Studios. It costs 381 tokens per session, scanned A, a copy of Claude-Code-Game-Studios CLAUDE.md, MIT.

Project instructions for a game-studio setup built around many specialized coding agents and a shared development process.

In plain words
What is it for?
Use it to guide agent work on a game project, choose engine-specific practices, organize files, and require drafts before edits.
Why use it?
It gives contributors common rules for the game engine, project structure, version control, documentation, and approval-based collaboration.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions subagents; mentions Claude Code.

This is CoralGame/Claude-Code-Game-Studios's own configuration. It tells Claude Code how to work on Claude-Code-Game-Studios itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Claude-Code-Game-Studios configures →

Reuse

Borrowing it

Nothing to install: this file belongs to CoralGame/Claude-Code-Game-Studios. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/CoralGame/Claude-Code-Game-Studios/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/CoralGame/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

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Per session 381 This file is loaded in full into every session.
When invoked 381 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00381 $0.00381
Opus 5.5 $0.00152 $0.00152
Sonnet 5.5 $0.00076 $0.00076
Haiku 4.5 $0.00038 $0.00038

Measured 1mo ago against content hash e05d8829f167, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

Claude-Code-Game-Studios CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to Claude-Code-Game-Studios CLAUDE.md — 35 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

CLAUDE.md · 55 lines

What it actually says

Claude Code Game Studios -- Game Studio Agent Architecture

Indie game development managed through 48 coordinated Claude Code subagents. Each agent owns a specific domain, enforcing separation of concerns and quality.

Technology Stack

  • Engine: [CHOOSE: Godot 4 / Unity / Unreal Engine 5]
  • Language: [CHOOSE: GDScript / C# / C++ / Blueprint]
  • Version Control: Git with trunk-based development
  • Build System: [SPECIFY after choosing engine]
  • Asset Pipeline: [SPECIFY after choosing engine]

Note: Engine-specialist agents exist for Godot, Unity, and Unreal with dedicated sub-specialists. Use the set matching your engine.

Project Structure

@.claude/docs/directory-structure.md

Engine Version Reference

@docs/engine-reference/godot/VERSION.md

Technical Preferences

@.claude/docs/technical-preferences.md

Coordination Rules

@.claude/docs/coordination-rules.md

Collaboration Protocol

User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval

  • Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
  • Agents MUST show drafts or summaries before requesting approval
  • Multi-file changes require explicit approval for the full changeset
  • No commits without user instruction

See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples.

First session? If the project has no engine configured and no game concept, run /start to begin the guided onboarding flow.

Coding Standards

@.claude/docs/coding-standards.md

Context Management

@.claude/docs/context-management.md

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 55 lines · 381 tokens per session scan A e05d8829f167

Subscribe to this mod's changes

Claude-Code-Game-Studios CLAUDE.md is an instructions file published in the GitHub repository CoralGame/Claude-Code-Game-Studios (19 stars, last pushed 7mo ago), licensed MIT. It adds 381 tokens to every session, about $0.0015 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 92% identical to Claude-Code-Game-Studios CLAUDE.md, differing in 35 lines, and is treated as a copy.

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