dcc-mcp-godot: Instructions file for Codex

AGENTS.md

dcc-mcp-godot AGENTS.md is an instructions file for Codex, OpenCode from dcc-mcp/dcc-mcp-godot. It costs 2,147 tokens per session, scanned A, original, MIT.

Repository instructions for an AI agent working with a Godot 4 editor plug-in and game runtime connection. They describe how to build, test, lint, and control the project.

In plain words
What is it for?
Use it when changing or checking the dcc-mcp-godot project, running its Python tests and lint checks, building packages, or connecting to a live Godot session.
Why use it?
It gives an agent the project’s expected commands and control points instead of making it guess. This helps avoid incorrect builds, tests, and editor interactions.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions CLAUDE.md; mentions AGENTS.md; mentions Gemini CLI.

This is dcc-mcp/dcc-mcp-godot's own configuration. It tells Codex and OpenCode how to work on dcc-mcp-godot itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything dcc-mcp-godot configures →

Reuse

Borrowing it

Nothing to install: this file belongs to dcc-mcp/dcc-mcp-godot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/dcc-mcp/dcc-mcp-godot/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dcc-mcp-godot AGENTS.md

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dcc-mcp-godot AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/dcc-mcp/dcc-mcp-godot/agents-md"><img src="https://agentmods.dev/badge/instructions/dcc-mcp/dcc-mcp-godot/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 2,147 This file is loaded in full into every session.
When invoked 2,147 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.02147 $0.02147
Opus 5.5 $0.00859 $0.00859
Sonnet 5.5 $0.00429 $0.00429
Haiku 4.5 $0.00215 $0.00215

Measured 20d ago against content hash b06178588c04, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dcc-mcp-godot AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md — dcc-mcp-godot

Godot 4 editor adapter for the DCC Model Context Protocol: a GDScript EditorPlugin plus an EngineDebugger runtime peer, exposing on-demand capability tools and a tested 2D arena-roguelike skill. Navigation map for AI agents, not a reference manual. Follow the links; do not read everything up front.

Build & test

There is no justfile or vx.toml in this repo — use the commands CI runs:

python -m pip install -e ".[dev]"   # editable install with dev extras
python -m pytest                    # run the test suite
ruff check src tests tools          # lint
ruff format --check src tests tools # format check (line-length 100, py39 target)
python tools/lint_skills.py         # validate SKILL.md / tools.yaml
python -m build --no-isolation      # build wheel + sdist

Live host smoke (what the godot-latest CI job does):

GODOT=$(python tools/download_latest_godot.py --output .godot-bin)
python tests/live_godot_smoke.py --godot "$GODOT"

Windowed scene-preview lane (same job, after the smoke). live_godot_smoke.py starts every editor with --headless, and the host refuses render_scene_preview under that display driver by design, so the smoke is not coverage of the render path. This lane starts a windowed editor on Xvfb and calls it for real:

GODOT=$(python tools/download_latest_godot.py --output .godot-bin)
xvfb-run -a -s "-screen 0 1920x1080x24 -ac +extension GLX +render -noreset" \
  python tests/probe_windowed_preview.py --godot "$GODOT" --out preview-probe --tier B

Exit codes are the gate: 0 measured and passed, 1 measured and failed the criteria, 2 not measured. 2 skips the assertions instead of faking a green light or blocking every pull request, and the reason is written to preview-probe/summary.md and the job summary. The artifact also carries the noise floor the run measured, which is the evidence needed before tier B can be tightened on that platform — never copy another platform's tolerance.

Read the full file on GitHub · 155 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago Changed · +26 lines · +416 tokens per session b06178588c04
  2. 21d ago Changed · +4 lines · +68 tokens per session 3399149539d7
  3. 27d ago First seen · 125 lines · 1,663 tokens per session scan A 2c19fd00c6be

Subscribe to this mod's changes

dcc-mcp-godot AGENTS.md is an instructions file published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 2,147 tokens to every session, about $0.0086 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-29.

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