GameStudio-CodexKIT: Instructions file for Codex

AGENTS.md

GameStudio-CodexKIT AGENTS.md is an instructions file for Codex, OpenCode from hoatv2211/GameStudio-CodexKIT. It costs 1,798 tokens per session, scanned A, original, MIT.

An AGENTS.md instruction set defining the operating rules and sources of truth for GameStudio-CodexKIT. AGENTS.md files guide coding agents working in a repository.

In plain words
What is it for?
Guiding repository maintenance, choosing authoritative project files, and handling the plugin's skills and generated adapters.
Why use it?
It tells the agent which files and workflows control maintenance, distribution, evidence, and handoff decisions.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions .claude-plugin; reads ~/.codex paths; mentions AGENTS.md.

This is hoatv2211/GameStudio-CodexKIT's own configuration. It tells Codex and OpenCode how to work on GameStudio-CodexKIT itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything GameStudio-CodexKIT configures →

Reuse

Borrowing it

Nothing to install: this file belongs to hoatv2211/GameStudio-CodexKIT. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hoatv2211/GameStudio-CodexKIT/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/hoatv2211/GameStudio-CodexKIT

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for GameStudio-CodexKIT AGENTS.md

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/instructions/hoatv2211/gamestudio-codexkit/agents-md"><img src="https://agentmods.dev/badge/instructions/hoatv2211/gamestudio-codexkit/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 1,798 This file is loaded in full into every session.
When invoked 1,798 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01798 $0.01798
Opus 5.5 $0.00719 $0.00719
Sonnet 5.5 $0.00360 $0.00360
Haiku 4.5 $0.00180 $0.00180

Measured 2mo ago against content hash fea862104325, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

GameStudio-CodexKIT AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 114 lines

How it starts

The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GameStudio-CodexKIT Operating Contract

Active Sources Of Truth

Use this precedence order:

  1. AGENTS.md for operating, evidence, mutation, ownership, archive, and handoff rules.
  2. .agents/skills/*/SKILL.md and .codex/agents/*.toml for repository-local maintenance behavior while working in this repository.
  3. registry/*.yaml for distributed capabilities, agent roles, packs, personas, skill resources, and upstream snapshot provenance.
  4. skills/*/SKILL.md for canonical distributed workflows.
  5. docs/architecture/overview.md and docs/authoring/skills.md for maintained design guidance.
  6. Generated adapters as read-only optional export artifacts.

Files under the ignored local .archive/ are optional historical context only and never active policy or distributable template content.

Primary Distribution

  • Codex App/CLI and Hermes Agent are the only primary runtime targets. Treat every other export as optional maintenance output.
  • The repository root is the installable plugin; skills/ remains the only canonical distributed workflow source.
  • .codex-plugin/plugin.json defines the plugin identity and exposes ./skills/ directly.
  • .claude-plugin/marketplace.json is the Codex-supported repository marketplace compatibility path used by the GitHub install flow.
  • Hermes Agent installs the same canonical catalog through npx skills add <repo> -a hermes-agent; the CLI copies individual skill directories, so runtime helpers must be bundled inside each skill.
  • Generated Hermes, Codex, pack, and per-project outputs are optional export artifacts. Canonical agent-role templates live in agents/ and are materialized project-locally; never create a second hand-maintained plugin skill tree.
  • Keep Codex plugin metadata, the Hermes Agent-discoverable root catalog, repository URL, and registry synchronized through scripts/validate.py and packaging tests.
  • Increment the plugin semantic version when a distributed plugin change must invalidate an installed cache.

Read the full file on GitHub · 114 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago Changed · +10 lines · +251 tokens per session fea862104325
  2. 2mo ago First seen · 104 lines · 1,547 tokens per session scan A 5d022e16605f

Subscribe to this mod's changes

GameStudio-CodexKIT AGENTS.md is an instructions file published in the GitHub repository hoatv2211/GameStudio-CodexKIT (4 stars, last pushed 1mo ago), licensed MIT. It adds 1,798 tokens to every session, about $0.0072 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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